Final Fantasy Record Keeper (Japanese: ファイナルファンタジーレコードキーパー Hepburn: Fainaru Fantajī Rekōdo Kīpā) is a free-to-play roleplaying game developed by DeNA and published by Square Enix for the iOS and Android platforms. The game features characters, scenarios and battles from the mainline Final Fantasy series. It was released in Japan on September 24, 2014 and worldwide on March 26, 2015.
This is a list of all currently-obtainable characters seen in the game. The game periodically expands upon this list, releasing characters through new levels launched every other week as well as special events.
"When darkness veils the world, four Warriors of Light shall come," spoke the prophecy. Their arrival in Cornelia began the story to begin all stories.
Cavern of Earth IEdit
Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.
The Warriors of Light prevailed against the vampire that dwelled within the Cavern of Earth, but the rot upon the land remained. Hearing rumors of a sage named Sadda, the heroes sought an audience with the hermit who explained that the vampire was merely the servant of a being who dwelled further inside the Cavern of Earth and gave them the Earth Rod, opening their path to even greater danger...
Cavern of Earth IIEdit
When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.
In the innermost reaches of the Cavern of Earth, the Warriors of Light encountered an ominous orb from which the lich who had been draining the life from the earth emerged. Through hard pressed, the warriors prevailed and with the lich's defeat, restored the light of the Earth Crystal.
The Circle of Sages at Crescent Lake tell the warriors of the crystals and of Chaos. The Warriors of Light make their way to Mount Gulg to face the fire within.
The Warriors of Light traveled to the foot of Mount Gulg by canoe. Entering the mountain, they passed through caverns flowing with magma, until the reached the final chamber. There they faced Marilith, Fiend of Fire, awoken two hundred years before her time by the destruction of the Fiend of Earth. Surviving Marilith's scorching sheets of flame, the warriors triumphed and restored the light of the Fire Crystal.
Cavern of IceEdit
Boss: White Dragon
In Elfheim, the Warriors of Light learn of a buried Airship, and so proceed to the Cavern of Ice where the key to unearthing it--the Levistone--may be found.
Citadel of TrialsEdit
Boss: Dragon Zombie
In the Dragon Caves, the party faces Bahamut, the Dragon King, who tells them they must bring proof of their courage from the Citadel of Trials.
Two hundred years ago, a shrine sank to the bottom of the sea. Now the mermaids who live there are in danger of extinction. Bearing the Oxyale to help them breathe, the Warriors of Light make for the Shrunken Shrine.
Armed with the knowledge they obtained in Lufenia, the Warriors of Light make their way to the Mirage Tower. There, they use the Warp Cube to enter the Flying Fortress.
Chaos Shrine of Yore, Part 1Edit
With the support of the Circle of Sages, the Warriors of Light travel to the Chaos Shrine and are transported 2000 years into the past...
Chaos Shrine of Yore, Part 2Edit
The battle with the two elemental fiends behind them, the Warriors of Light continue their journey downward through the Chaos Shrine, but more foes lie in wait.
Semitt Falls CavernEdit
Snow Cavern (Return)Edit
Josef and Firion's team succeed in obtaining the Goddess' Bell within the Snow Cavern, but someone waits for them on their way out...
Firion's part6y crossed a desert and infiltrated the Dreadnought, freeing Hilda and Cid from their cell to escape on Cid's airship. Continuing further into the Dreadnought, the party cast the Sunfire into the engine when the Dark Knight appeared. Though the knight's voice was oddly familiar to Marioa, there was little time to dwell on this mystery as explosions enveloped the Dreadnought.
Boss: Great Tortoise
A young adventurer has wandered deep into the Altar Cave opened in the great earthquake. The epic journey of the Warriors of Light begins here...
Having survived goblin attacks and battled with the Great Tortoise, the Luneth finally made his way to the altar of the Wind Crystal. The crystal enveloped him in light, and in an instant, he understood what must be done. And so the newly anointed Warrior of Light set out to drive back the darkness and restore light to the world.
The people of Kazus have been transformed into ghostly apparitions by the Djinn, a being of fire and darkness. Now the Warriors of Light travel to Castle Sasune in search of a mythril ring to banish the Djinn and seal him away.
The Djinn's curse extended beyond Kazus into the walls of Castle Sasune itself. King Sasune informed the Warriors of Light that Djinn made his fastness in the Sealed Cave, but defeating him would not be simple: the king's daughter, Princess Sara, held the mythril ring they needed to banish the Djinn, and she was nowhere to be found. Fearing she may have been kidnapped by the Djinn, the Warriors of Light hurried to the Sealed Cave to rescue her.
Princess Sara had not been kidnapped: she set out for the Sealed Cave on her own to banish the Djinn with the mythril ring. The Warriors of Light join her as she attempts to put an end to the Djinn's curse.
At the height of the pitched battle with the Djinn, Sara held the mythril ring aloft and he vanished in a whirl of mist--the power of the ring had sealed him away in the cave once more. After their return to Castle Sasune, the Warriors of Light placed the ring in the waters of a sacred spring, and the Djinn's curse on the people was broken. In thanks, King Sasune gave the Warrios a magic canoe, and they set out once more.
Boss: Giant Rat
The once peaceful town of Vikings' Cove has faced numerous attacks by the Nepto Dragon, which has grown violent of late. A pall lies over the village, and the Warriors of Light venture to the Nepto Temple to seek out answers.
After searching the Nepto Temple, the Warriors of Light discovered that the statue of the Nepto Dragon was missing one of its eyes, a glimmering jewel. The Warriors shrank themselves to enter a passage in the statue's mouth, and soon found the Giant Rat responsible for the jewel's theft. They defeated the rat and replaced the jewel in the statue, thereby calming the Nepto Dragon who entrusted them with the Fang of Water before returning to its slumber.
The party arrives in the Dwarven Hollows to find the dwarves in a furor over the theft of one of their precious Horns of Ice. At the dwarves' request, the party heads for the subterranean lake to retrieve the horn.
The Warriors of Light make for the Molten Cave to settle the score with Gutsco, the thief who stole the dwarves' Horns of Ice.
The power of the Water Crystal has been lost, covering the Surface World in a dark flood. The party makes for the Cave of Tides to restore the crystal's light.
As the waters recede following the death of the Kraken, the party is caught in the collapsing Cave of Tides. They wake in the In at Amur, miraculously alive, yet find their airship Enterprise in chains.
Boss: Sorcerers x4
Caught in the Saronian Civil War, the Enterprise is shot down, grounding the Warriors of Light. Stranded in the city, the party heads for the Dragon Spire.
The Warriors of Light have come to Castle Saronia along with the young Prince Alus in an attempt to convince the king to put an end to the civil war.
Boss: Zombie Dragon
The Warriors of Light head underwater in the Nautilus to obtain Noah's Lute in order to awaken Unei.
In search of a ship to get them over the mountains, the Warriors of Light go with Unei into the depths of the ancient ruins.
The Warriors of Light make for Falgabard in order to find a weapon capable of vanquishing the creatures within the Cave of Shadows.
Having found the Dark Knight arms in Falgabard, the Warriors of Light make for the Cave of Shadows in search of the Fang of Earth.
Arriving at Doga's Grotto, the Warriors o Light receive a challenge from Doga and Unei: defeat us.
Using the Nautilus and Invincible, the Warriors of Light arrive at Bahamut's Lair, to the west of Tozus.
The Warriors of Light arrived at Bahamut's Lair, where the King of Dragons dwells. Though the memory of their defeat to Bahamut as still fresh, this time, they prevailed. With a growing sense of their own power, the Warriors of Light embarked on their next journey.
Boss: Wing Raptor
Princess Lenna Tycoon goes in search of her father, meeting Bartz, Galuf, and the pirate Faris along the way. Together, they enter the Wind Shrine to obtain the crystal within.
In order to reach Walse Tower, Bartz and his allies must navigate the Torna Canal, and for this, they require a key from Zok, the canal gatekeeper.
Their vessel reaches the Ship Graveyard, a haunt of derelict ships teeming with undead. The party makes its way through a ghost ship in search of a way out.
Boss: Magissa and Forza
The ferry between Carwen and Walse cannot operate without wind, but accounts of a Wind Drake sighting in town inspire he party to head for North Mountain in hopes of finding an alternate means of transport.
Having nursed her wind drake to health, Lenna and the others ride the drake to Castle Walse to beg the king not to misuse the power of the Water Crystal.
Bartz and his party arrive at Walse Tower, the keeping place of the Water Crystal. The king of Walse asks them to ascend the tower and protect the Crystal.
Boss: Iron Claw
The party steps through a teleporter in the Walse Meteorite and finds themselvse transported to Karnak. There they are mistaken for allies of the wrwolf attempting to steal the Fire Crystal, and they are imprisoned in Karnak Castle.
Library of the AncientsEdit
Bartz and the party arrive at the Library of the Ancients in search of clues about the last Crystal, but they soon learn that Cid's grandson, Mid, has gone missing. They head down into the depths of the library to find him.
Desert of Shifting SandsEdit
Boss: Sand Worm
While they are at the Library of the Ancients, Bartz's party learns that the missing King Tycoon has been spotted, and proceed to follow his trail into the Desert of the Shifting Sands.
Boss: Cray Claw
Beyond the desert, Bartz's party finds King Tycoon, only to fall into ancient underground ruins, where they discove a device that teleports hem to the island of Crescent.
Ronka Ruins, Part 1Edit
Ronka Ruins, Part 2Edit
Bartz's party has been knocked to Gloceana by the barrier around Castle Exdeath. There, while searching for a way off the continent, they discover a moogle.
Castle of BalEdit
Picking up Galuf and the others while wounded left the wind drake considerably weakened. The party heads to Drakenvale in earch of dragon grass in order to restore the drake to health.
Boss: Dragon Pod & 4 Dragon Flowers
The party enters the Drakenvale in search of dragon grass.
Bartz learns that Xezat, King of Surgate, is leading his fleet to attack Castle Exdeath. No sooner does the party join the fleet than Exdeath's army attacks.
Bartz's party has infiltrated the Barrier Town via a seafloor tunnel. While Xezat goes down to destroy the machine powering the tower, Bartz and the others go up to the top to destroy the antenna.
Great Forest of MooreEdit
Bartz's party visits Ghido's sunken temple. There the wise turtle asks the party to protect a tree in the Great Forest of Moore from Exdeath.
Castle Exdeath, Part 2Edit
In keeping with her grandfather Galuf's wishes, Krile goes to fight Exdeath, and now joins Bartz's party on their way to Castle Exdeath.
With the aid of the spirits of Galuf and Kelger, Krile destroyed the illusion shrouding Castle Exdeath, allowing Bartz's party to see it for what it was. Inside, they faced the powerful summon Carbuncle. Carbuncle agreed to aid them after they proved themselves worthy by defeating him in combat.
Castle Exdeath, Part 3Edit
Bartz's party is making their way through the castle in search of Exdeath when Gilgamesh appears and challenges them for a fourth time.
During battle, Gilgamesh revealed that h'd actually begun looking forward to facing Bartz's party, going so far as to admit to a kind of fondness for them. He was visibly touched, too, at learning of Galuf's death. Yet Gilgamesh's repeated failure to destroy the party did not go unnoticed by Exdeath, who banished Gilgamesh to the Void for his incompetence. The party continued after Exdeath, going even higher in the castle.
Castle Exdeath, Part 4Edit
On the top floor of the castle, Bartz's party faces Exdeath at last. The showdown begins!
Following a vicious battle, Bartz's party defeated Exdeath. But immediately after, the remaining three crystals shattered in a blast that knocked the party unconscious. When the party awoke, they were surprised to find themselves by Tycoon Castle--a castle they thought they had left behind them in the other world.
A celebration welcoming back the princess is underway at Castle Tycoon as Bartz leaves with Krile to discover the reason they have returned to their own world.
Bartz and Krile set out from the castle and headed for the pirates' hideout, where they were reunited wit the chocobo Boko, who gave them a ride. However, they soon ran afoul of an antlion nest in Death Valley, to the west of Tule. Though they defeated the antlion, they were having trouble getting out of the nest until Faris arrived and helped them. The three continued on their journey together.
Boss: Gargoyles x2
Exdeath revived and entered the interdimensional rift in order to claim the power of the Void for himself. Now Bartz's party must gather the twelve legendary weapons if they are going to stand against him.
After their reunion with the sage Ghido, Bartz's party went in search of the four tablets they will need to claim the twelve legendary weapons. With the Sealed Tome Ghido gave them in hand, the party traveled to the pyramid where the first tablet lay, only to be attacked by gargoyles guarding the entrance. Defeating the creatures, they made their way past many traps into the depths of the pyramid and obtained the tablet.
The wind drake carried Lenna to the Guardian Tree on the way back from the pyramid, but there, the unconscious Lenna is possessed by the fiendish Melusine.
Bartz's party continues their quest for the twelve legendary weapons, heading now for the island shrine to the west of Tycoon where the second tablet is said to lie.
Bartz's party obtained the second tablet, opening the doors to the Fork Tower, wherein lie the most powerful white and black magic spells.
Bartz's party splits into two groups to ascend the two sides of Fork Tower nd claim the most powerful white and black magic spells.
Reading in the Sealed Tome that the third stone tablet lies in a place deeper than the bottom of the sea, Bartz's party uses a submarine to search the seafloor, where they discover a massive trench.
Learning that the fourth stone tablet lies behind a waterfall, Bartz's party leaves the undersea cavern for Istory Falls.
Castle of Bal - DungeonEdit
Following the information they gleaned in Jachol, Bartz's party arrived at Jachol Cave, where they discovereda passage leading beneath the Castle of Bal.
Bartz's party retrieved the first tablet, releasing Bahamut. Now, the King of Dragons awaits them upon the North Mountain.
Bahamut had lain dormant, transformed into a peninsula, but was freed upon the merging of the worlds. Bartz's party ventured to the mountain where Bahamut waited, and there defeated him. Bahamut acknowledged the heroes as his new masters, and lent them his strength.
Between Dimensions, Part 1Edit
Fully prepared for their battle against Exdeath, Bartz's party enters the Interdimensional Rift in the sky above Castle Tycoon.
Through the Interdimensional Rift, Bartz's party discovered a vast desert. Passing through the desert, they came to a ruin, eventually reaching a forest within the Rift. At the entrance to a cave beyond the forest, they defeated Calofisteri before continuing on their journey.
Between Dimensions, Part 2Edit
Bartz's party makes their way deeper into the Interdimensional Rift, braving the danger presented by the many monstrous creatures that have been trapped in the Rift for a millennium.
In a world where magic faded long ago, the Empire has found a girl born with magical abilities. Her encounter with an icebound esper sets in motion a chain of events that will change everything.
Freed from the Empire's hold on her mind, Terra flees Imperial guards and seeks refuge in the mines.
Boss: Magitek Armor
Locke and Terra have escaped the mines to the desert castle of Figaro, but the arm of the Empire reaches after them with Kefka's approach.
Fleeing their pursuers at Figaro Castle, Terra and the others make for the Returner Hidehout, but on the way they must pass over Mt. Kolts where a mysterious figure awaits them...
Boss: Magitek Armor
Separated from the others after a dive into raging waters, Sabin heads for the mines to rejoin the party. On his way, he witnesses an Imperial attack on Doma Castle, and decides to investigate the Imperial Camp.
South Figaro CaveEdit
Boss: Tunnel Armor
Locke has come to South Figaro to disrupt the Empire's occupation. Trapped under watchful Imperial eyes, he finds an unlikely ally in Celes, an Imperial general. Together they escape through the cave beneath the town.
Boss: Phantom Train
Sabin, Shadow, and Cyan have escaped the Imperial Camp and wandered into the forest, where they discover a mysterious train. No sooner do they board to investigate than the whistle blows and the train lurches into motion!
The scattered allies regroup in Narshe just as an Imperial force led by Kefka attempts to seize the esper. It falls to Terra and her allies to defend the town.
Following word that Terra has been seen, the party goes from village to village looking for her. They eventually reach the town of Zozo, an impoverished hotbed of scum and villainy.
The party heads to the Opera House in order to make contact with Setzer, who owns an airship that can get them across the sea to the Empire.
The party has infiltrated the Imperial capital of Vector in hopes of waking Terra. Aided by their fellow Returners, they enter the Magitek Factory where the espers are being held.
Celes has teleported Kefka and herself away, but the power of her spell started a chain-reaction in the Magitek Factory. The party flees back into Vector with Kefka's minions in pursuit.
Boss: Flame Eater
Terra's magic opens a Sealed Gate to the Esper World, and the espers spill out, driving away the Imperial forces. Fearing the espers, the Empire sues for peace, and asks for the Returners' help in tracking down the scattered espers before they cause more damage.
The party makes their way to the Esper Caves in an attempt to persuade the espers to reconcile with the Empire. Meanwhile, Emperor Gestahl advances through the Cave to the Sealed Gate...
The party is en route to the Floating Continent by airship in an attempt to put a halt to Gestahl's plans and prevent the end of the world, when they are set upon by Imperial airships.
Floating Continent 1Edit
Boss: Ultima Weapon
The party now makes for the center of the Floating Continent in order to keep Gestahl and Kefka from claiming the statues of the Warring Triad, said to contain the power to destroy the world.
Floating Continent 2Edit
With the seal broken, the power of the Warring Triad is unleashed, and the party is forced to flee the crumbling Floating Continent. While Shadow deals with Kefka, the party hurries to the airship.
Boss: Black Dragon
Celes wakes in a small hut on an unknown island to find that Cid has been taking care of her for an entire year. Now Cid has fallen sick and she must return the favor.
Figaro Castle 2Edit
Celes' party leaves Terra in Mobliz and continues on to the port town of Nikeah, where they encounter a bandit named Gerad trying to enter Figaro Castle. The bandit looks suspiciously similar to Edgar...
The airship lost, Setzer despairs. It is Celes who rouses him again, and takes the party to Darill's tomb to find new hope, and new transportation.
Setzer puts his grief behind him as he boards the restored Falcon and sets off on a journey with his old friends to see the ruined world.
Boss: [[Storm Dragon (Final Fantasy VI)|Storm Dragon]
The party follows one of Cyan's carrier pigeons to Maranda, where they find a letter they suspectis from Cyan. They send a reply and follow the pigeon as it wings its way toward Mt. Zozo
Cave on the VeldtEdit
The party joins Gau, and together they head for the Cave on the Veldt where they find Shadow's trusty hound, Interceptor.
Thinking rumors of a girl with uncanny artistic abilities may lead them to Relm, Celes's party visits Owzer's mansion in Jidoor, where they are reunited with her at last.
Cultists' Tower, Part 1Edit
Boss: Holy Dragon
Relm and the others arrived at the Cultists' Tower where they found Strago wandering amongst the believers.
Cultists' Tower, Part 2Edit
Boss: Magic Master
With Strago now one of their number, Celes's party has defeated the Holy Dragon. Now they make their way to the topmost level of the Cultists' Tower.
Nashe, Part 1Edit
Narshe, Part 2Edit
Descending the Narshe Cliffs, Celes' party enters the Yeti's Cave in search of Mog's friend.
Celes' party discovered magicite deep within the Yeti's Cave, but when they took it, a yeti came roaring out at them. As wild as his reputation, the yeti attacked, only calming once the party had defeated it. At Mog's orders, the yeti, Umaro, joined the party.
Opera House, Part 2Edit
Boss: Earth Dragon
Celes' party continues their search for the power to defeat Kefka. At the Opera House, they find the Impresario with a problem: a dragon has moved in and taken up residence on the stage!
Celes' party stepped on stage at the Opera House to find the Earth Dragon, one of the Eight Legendary Dragons. Dodging the beast's fierce attacks, they prevailed, and left the Opera House with the Impresario's sincerest gratitude.
Boss: Blue Dragon
Following information gleaned at the Cultist's Tower, Celes's party burrows Figaro Castle to travel underground. Passing through a cavern, they make for the Ancient Castle.
In the throne room of the Ancient Castle, the party discovered the esper Odin's petrified remains. When they touched it, the stone shattered, becoming magicite. Continuing their search, they found stairs leading down to another floor, where they encountered and defeated the Blue Dragon, another of the Eight Legendary Dragons. Deepers still, the party found a petrified statue of the queen, whose tears lent the Odin magicite even more power.
Boss: Jenova LIFE
Aerith was praying at the Water Altar, deep within the Forgotten Capital when Cloud arrived just as Sephiroth's blade took Aerith's life. Cloud held her lifeless form in his arms as Sephiroth smiled cruelly on. The party fought off Jenova LIFE and committed Aerith's body to the lake, swearing to make Sephiroth pay.
Having realized that the only way to stop the Meteor is to recover the Black Materia, Cloud's party makes fo the Great Glacier in pursuit of Sephiroth.
Boss: Carry Armor
Shinra gathers the four Huge Materia in order to harness the power of the planet and use it to destroy the Meteor. Cloud's party rushes to stop them. Their first stop: an underwater Mako Reactor.
Defeating the Carry Armor sent at them by Reno at the dock, Cloud's team stole a submarine and chased after the Shinra submarine carrying the Huge Materia. They tracked and sank their target, only to learn that another Huge Materia was on its way out of the Junon airport. The party recovered the sunken submarine's cargo before hurrying to Junon.
Shinra No. 26Edit
Cloud and the others hurry for a rocket loaded with a piece of Huge Materia in Rocket Town, ready to launch at the Meteor.
Cloud's party fought their way past Rude into the rocket where Cid, eager to go to space, debated whether or not to launch--until Palmer made his decision for him by launching the rocket remotely. The party recovered the Huge Materia from inside the rocket, then took off in the escape pod, leaving the unmanned rocket to collide ineffectually with the Meteor. Shinra's plan had failed.
Cloud and the other have come to Yuffie's home of Wutai, where Yuffie prepares to brave the trials of the Wutai Pagoda.
Yuffie prevailed in the trial of the pagoda, defeating the five gods: "Gorkii" who is Strength, "Shake" who is Speed, "Chekov" who is Magic, "Staniv" who is Combat, and "Godo" who is Wisdom. With this, she won the water god's materia. Her perseverance made a strong impression on the elders of her homeland, many of whom had long since given up hope.
Squall has undergone rigorous training as a student at Balamb Garden Military Academy. Now, to earn a chance to become a member of SeeD, Garden's elite mercenary force, he and Quistis head for the Fire Cavern.
SeeD Field ExamEdit
Squall and his party make their way toward the beach to withdraw before their ships pull out, but Biggs has one final plan to stop them from escaping. The X-ATM092 pursued Squall's squad as they made their way to the beach. The squad managed to stay just ahead of the relentless spider mech, and after a harrowing chase through the streets of Dollet they boarded the waiting landing craft, putting an end to the brutal field test. The SeeD operation in Dollet ended in success.
Balamb Garden 1Edit
Having passed his final exam, Squall becomes an official member of SeeD. At the graduation party, he meets Rinoa, with whom he reluctantly agrees to dance. Quistis takes Squall aside to talk after the party, and as they head back to their quarters, they hear a woman scream.
The source of the scream was a lone woman being attacked by an insectoid creature, which the party eventually managed to defeat. Strangely, the woman addressed Squall and Quistis by name, though neither of them recalled ever having met her. Who could she be?
Balamb Garden 2Edit
Now full members of SeeD, Squall and the others receive their first deployment orders, and with them, a mysterious lamp from Headmaster Cid...
When they used the magic lamp Cid had given them, the party was plunged into darkness, and Diabolos appeared before them. The battle that ensued was no easy victory, as Diabolos wielded devastating gravity attacks. Yet at last they defeated the powerful foe, and had a new Guardian Force--Diabolos himself--for their trouble.
Squall's path again crossed with Rinoa's, a member of the Forest Owls. Together they succeeded in infiltrating the president's train, but the president was not aboard: in his place was a monster mimicking his appearance. Undeterred by the false lead, Rinoa suggested a target for their next operation.
Centra Excavation SiteEdit
Laguna's squad was cornered at the top of a cliff by Esthar troops, and Kiros and Watts had been gravely wounded. Laguna hurled his men into the sea to safety, but he faltered as he prepared to jump after them and tumbled down the cliff. When Squall awoke, he found that Zell, Selphie, and Quistis had all had the same dream, but none of them knew what it meant...
Unknown King's TombEdit
Boss: Minotaur & Sekhret
Passing the solder's test to enter Caraway's mansion proved easy enough, but deep within the labyrinthine Tomb of the Unknown King awaited a greater challenge: the brothers Minotaur and Sekhret, watchers of the tomb. Defeating them earned Squall and the others the Brothers Guardian Force. They then returned to Deling City, where a fateful mission awaited them.
SPECIAL EVENT: To Slay a SorceressEdit
Event Duration: 5:00PM 5/8/2015 PST (1:00AM 5/9/2015 UTC)
Squall and his allies have arrived at Galbadia Garden, where Headmaster Martine hands them new orders from Cid...
...Orders to assassinate the sorceress ambassador of Galbadia.
The assassination plot launches into motion with the aid of General Caraway. They will strike during the parade in Deling City, but plans have a way of going awry...
Our story begins with a performance in celebration of Princess Garnet's birthday that brings Zidane, Vivi, and the princess together.
Boss: Prison Cage
Garnet has been taken captive, and Zidane, Vivi, and Steiner must make their way through the Evil Forest to find her.
Boss: Black Waltz 2
After escaping pursuit and passing along the slippery paths of the Ice Cavern, Garnet takes the name Dagger to concel her identity. The party arrives in the small village of Dali.
The black mages have left the capital of Burmecia in ruins. Freya is furious at the destruction, and the party hurries to the palace.
Boss: Black Waltz 3
Garnet's party reunites with Marcus of Tantalus, and heads for Treno to find the cure for their petrified friend, Blank.
The party enters a manse in search of the Supersoft, where they are reunited with Doctor Tot, who leads them to Gargan Roo.
Hoping to avoid another disaster such as the one which befell Burmecia, Zidane's party heads to Cleyra where they find many of the Burmecian survivors have taken refuge.
Zidane's party heads down the trunk of the tree supporting Cleyra, hoping to find whatever's stopping the sandstorm. While they are gone, black mages enter the city from the Red Rose and commence their attack.
Boss: Zorn and Thorn
Steiner and Marcus cooperated to break free of their imprisonment, rejoining Zidane's party. They encountered Zorn and Thron in the castle chapel, overcoming them with their combined strength, and finally found Garnet, who was unconscious, having been stripped of her summons by Brahne's orders.
Zidane's party defeats Zorn and Thorn and is on its way out of the castle when Beatrix appears before them.
With help from Beatrix and the others, Zidane's party escape from Alexandria Castle, meeting Marcus and Blank.
Learning that Kuja's lair is to be found on the Outer Continent, Zidane's party heads into the Fossil Roo, the ancient excavation that connects the continents together.
Zidane's party was making their way past the dangerous traps along the Fossil Roo, when Brahne's assassin, Lani, appeared before them. Lani attacked, willing to take the Silver Pendant from them, even if it meant Garnet's life, but Zidane and the rest drove her off. Continuing through the Fossil Roo, the party finally arrived at the Outer Continent.
Boss: Hill Gigas
Zidane's party has arrived in the Black Mage Village on the Outer Continent. Learning of Kuja's whereabouts, they head to the Conde Petie Mountain Pass.
Zidane and Garnet got married so that they might pass along the Conde Petie to Sanctuary. While on the mountain path, they encountered Eiko, the girl who caused a commotion back in town during the ceremony, and they helped her get unstuck from a branch. When Eiko saw Zidane, it was love at first sight, and she offered to lead them to her own village of Madain Sari, home of the Summoners.
Boss: Red Dragons
Zidane's party follows Kuja's trail to Esto Gaza, but Eiko is nowhere to be found. The party next follows a tip taking them to Mount Gulug.
Zidane's party arrived at Mount Gulug in search of Kuja and Eiko and braved its winding, trap-filled passages as they made their way inside. Following a rope down a well to the lowest level, the party was assailed by a Red Dragon. Defeating the creature, they followed the hole it had opened to go even deeper inside the mountain...
Inside Mount Gulug, Zorn and Thorn prepare to extract the eidolons from Eiko at Kuja's orders.
Just as Zorn and Thorn were about to extract the eidolons from Eiko, Mog revealed her form as the eidolon Madeen and drove the jesters off. The party chased after Kuja, only to find their way blocked again by Zorn and Thorn, now transformed into a horrendous creature by Kuja's magic. Figting their way past, the party rescued Eiko and continued onward, where they found Cid's Queen Hilda.
Having learned from Queen Hilda that Kuja comes from another world called Terra, Zidane's party travels to Ipsen's Castle in search of a means to open the way to Terra.
Upon the party's arrival at Ipsen's Castle, Amarant challenged Zidane to a race to find the mirrors that the race, as he tried to leave he was caught in a trap. Upon being rescued by Zidane, Amarant was forced to reconsider his earlier opinion of him, and his own obsession with power. The party collected all four mirrors before leaving the castle behind.
Shrines of IpsenEdit
Boss: Earth Guardian
Each of the four mirrors from Ipsen's Castle belongs to a corresponding elemental shrine: water, fire, wind, and earth. Zidane's party prepares to visit the four shrines.
Taharka's final words led Zidane to the realization that they must go to each of the four elemental shrines simultaneously, so the party split into four teams of two. Zidane and Quina went to the Earth Shrine to find it protected by a guardian, as did the others at the remaining shrines. Defeating the guardians, each team placed their mirror on the shrine altar, opening the path to Terra through the Shimmering Island.
Boss: Sinspawn Ammes
Boss: Sinspawn Echuilles
Boss: Lord Ochu
It's the day after Sin's attack on Port Kilika, and now Tidus and his party make for Kilika Temple.
The party encountered fiends left by Sin on the temple steps, but working together they defeated them. Wakka complimented Tidus on how he handled himself in battle, and for the first time Tidus considered becoming one of Yuna's Guardians. Within the temple they met the summoner Dona, who had no kind words for Yuna, but Yuna didn't rise to the bait. After passing the test within the Cloister of Trials, the party set out for Luca.
The Besaid Aurochs have arrived in Luca for a blitzball tournament. As they wait for their match to begin, Yuna is kidnapped by the Al Bhed.
Boss: Chocobo Eater
Mushroom Rock RoadEdit
Boss: Sinspawn Gui
Boss: Iron Giant
Boss: Wendigo & Guado Guardians
Boss: Sand Worm
Via Purifico MazeEdit
Via Purifico SewerEdit
Boss: Evrae Altana
Boss: Defender X
Mt. Gagazet, Part 1Edit
Mt. Gagazet, Part 2Edit
Mt. Gagazet - CavernEdit
Boss: Sanctuary Keeper
Tidus' party reaches the top of the mountain to find the Sanctuary Keeper waiting for them.
As they walked through the mountain pass, Tidus ran his hands over the countless Fayth embedded in the rock wall and learned that Zanarkand and all who lived there, including Tidus, are but dreams of the Fayth. When the dreaming ends, they will all fade. The Fayth then told the conflicted Tidus that they wanted him to end the dream. After defeating the Sanctuary Keeper on the peak, the party looked down on the ruins of Zanarkand. It was the end of their journey at last.
Final Fantasy XI is not currently featured in the game. Given its existence as an MMORPG, it is highly unlikely to ever appear.
Boss: Air Cutter Remora
Vaan has snuck into Rabanastre Palace, where he meets a dashing man and his viera [[Fran (Final Fantasy XII)|partner]. The two help Vaan escape on their airbike before careening down to a crash landing in the Garamsythe Waterway.
Vaan awakens in the Nalbina Dungeons, where he intervenes to stop the jailur [[Daguza] and his lackeys from abusing a bangaa prisoner.
Boss: Mimic Queen
The cage lands in the Barheim Passage, a monster-infested network of tunnels. Basch joins the party as they make their way back to the surface.
To save Penelo and Amalia, Vaan and the others allow themselves to be captured by Imperial troops and taken aboard the Dreadnought Leviathan.
Boss: Demon Wall (Near)
Ashe and the others have rejoined Vossler in the Sandsea and arrived at the Tomb of Raithwall.
Boss: Demon Wall (Far)
Ashe's party manages to defeat the Demon Wall and head further into the tomb, reaching the Hall of the Sentinel.
Making their way past various traps within the tomb, Ashe's party reaches the lowest level where the final guardian, Belias, awaits.
Boss: Vossler & Imperial Swordsmen
Judge Ghis's test of the Dawn Shard's power unleashed the Mist within the nethicite, driving ran into a Mist-frenzy that enabled Ashe and the others to escape. Defeating Vossler, they escaped the Shiva and the Mist explosion that claimed the Dreadnought Leviathan. They then retrieved the now-depleted shard.
Vaan's party visits Fran's homeland, where they learn that Fran's younger sister, Mjrn, is missing. The party leaves for the Henne Mines to search for her.
In the mines, Fran and the others found Mjrn seemingly possessed, when they were attacked by Tiamat. After the battle, a piece of magicite Mjrn held fell from her hand and broke, and she regained her senses. The party learned that she had bee used by the Empire as a test subject for their manufacted [sic] nethicite. Still, this first-hand knowledge of nethicite's danger was not enough to dissuade Ashe from her own desire for its power.
Using Lente's Tear, Vaan's party passes through the barriers of the wood, and continues on their way through the Golmore Jungle.
After her audience with the Gran Kiltias on Mt. Bur-Omisace, Ashe continues her search, heading toward the Stilshrine of Miriam where the Sword of Kings with the power to destroy nethicite is said to lie.
In search of the Sword of Kings with the power to destroy nethicite, Ashe and the others fight their way through the Stilshrine of Miriam.
In the Stilshrine of Miriam, Ashe claimed the Sword of Kings. Vaan suggested that they try it on the Dawn Shard, to see if it truly could destroy nethicite, but when Ashe approached the shard, Mist surged around her, and a phantasm of Rassler appeared, motioning as if to stop her. Ashe swung the sword, but missed the shard. It was Balthier who realized that, in Ashe's heart of hearts, she could not bear to lose the nethicite.
As Vaan and the others emerge from the Stilshrine, Sword of Kings in hand, they see the Imperial armada cross overhead. Mt. Bur-Omisace is under attack!
Vaan and the others hurried back to Mt. Bur-Omisace, but arrived too late the save the Gran Kiltias Anastasis from Judge Bergan. Bergan attacked the heroes, but was beaten back until he was no longer able to withstand the Mist boiling from the manufacted nethicite inside him. After the fight, Al-Cid suggests that Ashe flee to Rozarria, but she chooses to head toward the Empire instead, knowing that they must destroy Vayne's nethicite.
Ashe's party chase after Vayne and the nethicite he carries. To avoid the eyes of the imperials, they keep to the ground, passing through the Salikawood.
Boss: Manasvin Warmech
Under rule of the Sanctum, the people of Cocoon knew peace and prosperity. The story of this realm begins as a train carrying Lightning speeds towards the Hanging Edge...
Lightning's assault derailed the train, plunging everything around her into chaos. She and Sazh battled their way through Sanctum forces towards the center of the battlefield, defeating the unrelenting Manasvin Warmech along the way. Sazh had thought Lightning was one of the Sanctum soldiers, leaving him puzzled why she would oppose the Purge. She quipped that she wasn't a soldier anymore, and pressed onward...
Lake Bresha, Part 1Edit
Boss: Garuda Interceptor
Lightning and the others were shocked by the l'Cie brands that had appeared on them. As they fell from the Pulse Vestige, they saw a vision of Ragnarok attacking Cocoon, which Snow took as a sign they must defend it. Lightning refused to believe this, and accused Snow of siding with the fal'Cie that turned Serah to crystal. They later discovered Serah's crystal, and Snow decided to stay by her side and hold off the incoming PSICOM forces while Lightning and the rest pressed on.
Lake Bresha, Part 2Edit
Boss: Nix and Stiria
Unable to abandon Serah's crystal, Snow finds himself surrounded by PSICOM forces. As they close in, his l'Cie brand blazes with light...
As the light from Snow's l'Cie brand faded, the Shiva sisters appeared and laid waste to the PSICOM soldiers. They then turned their attention on Snow, sensing the doubt in him and wishing to test the worthiness of the one who had summoned them. Snow withstood their onslaught, and claimed their power as his own. Exhausted by the battle, he was approached by a mysterious l'Cie woman who ordered her troops to take him captive.
The Vile Peaks, Part 1Edit
Though Lightning and her companions had managed to escape aboard an airship, their victory is short-lived, as PSICOM shoots them down over the Vile Peaks. Undaunted, Lightning and her companions press on...
There was a rift in Lightning's party and they split into two groups. Hope was amazed to learn that Lightning risked her life to save her sister Serah by boarding a Purge train. Tired of babysitting Hope, Lightning left him behind, though he soon met up with Sazh and Vanille. They eventually caught up with Lightning, but were thrown into combat against Dreadnought, a Pulse automata. They emerged victorious, but Sazh and Vanille chose to withdraw, while Lightning and Hope continued their journey.
The Vile Peaks, Part 2 Edit
As Lightning and Hope move forward, Lightning grows increasingly convinced that Hope is only slowing her down, and in her anger she summons Odin...
Together, Lightning and Hope defeated Odin, and after the battle Lightning noticed her l'Cie brand had changed. Lightning apologized to Hope for getting angry at him, and allowed him to stay with her on her journey. Meanwhile Snow was still being held captive by the l'Cie Fang and the Cavalry, where he learned of the plan to execute the Pulse l'Cie.
Boss: Aster Protoflorian
As they make their way though the military's Ecological Research Zone, Lightning helps her companion Hope navigate his conflicted emotions.
Boss: Enki & Enlil
Sazh and Vanille split from Lightning and flee through an uninhabited valley.
Palumpolum, Part 1Edit
Boss: Ushumgal Subjugator
Learning that l'Cie are hiding in the city of Palumpolum, Sanctum forces have called martial law into effect. Lightning's party lay low, preparing to infiltrate the capitol, Eden.
Palumpolum, Part 2Edit
Lightning is reassured after learning that Fang and Vanille awoke in Cocoon after being in crystal stasis for centuries. They move to regroup at the Estheim Residence.
Nautilus Park, Part 1Edit
Boss: Midlight Reaper
Thoughts of his son Dajh weigh heavily on Sazh's heart as he and Vanille arrive at Nautilus. Sazh realizes that preventing Dajh from becoming a Cie'th may mean that Sazh himself, as a Pulse l'Cie, has to die.
Nautilus Park, Part 2Edit
The Palamecia, Part 1Edit
Sazh and Vanille have been sentenced to death. Lightning's party organizes a rescue mission, planning to confront Primarch Dysley aboard the Palamecia.
The Palamecia, Part 2Edit
Beyond all odds, Lightning and her friends are reunited and together they go to face Primarch Dysley.
Boss: Pulsework Knights x5
Lightning's party manages to escape the Palamecia, finding themselves in an ancient structure hidden within Eden--the Fifth Ark.
Boss: Cid Raines
Cid Raines appears before Lightning's party as they make their way through the Fifth Ark. He has decided to defy his Focus, and follow his heart instead.
Defying their Focuses as l'Cie, Lightning and the others attempt to change their fate--but in her struggle to accept her friends' decision, Fang unwittingly summons Bahamut.
Lightning's party makes their way through the world of Gran Pulse, with its ferocious monsters that loom at every turn.
Yaschas Massif, Part 1Edit
Looking for some way to escape her destiny, Lightning and Vanille make for Fang's hometown of Oerba. But to go to Oerba, they will have to pass through the mountains of the Yaschas Massif.
Yaschas Massif, Part 2Edit
Lightning's party is heading through the Yaschas Massif toward the Paddraean Archaeopolis when they arrive at the Pass of Paddra.
The Archylte Steppe, Part 1Edit
As they crossed the Archylte Steppe, Lightning's party spied a Cactuar who ran ahead of them, taunting them. Catching up to the Cactuar, they defeated it, and continued their fight across the steppe.
The Archylte Steppe, Part 2Edit
Boss: Behemoth King
Lightning's party traverses the Archylte Steppe toward Oerba. Near the Mah'habara Subterra, they encounter the Behemoth King.
Lightning's party ran into the Behemoth King just before reaching the Mah'habara Subterra. Though their massive foe hit hard, the heroes emerged victorious and left the steppe behind them.
Taejin's Tower, Part 1Edit
Taejin's Tower, Part 2Edit
Lightning's party makes their way through Taejin's Tower, defeating and defusing the tower's attempts to stop them. Boarding an elevator, they now reach the uppermost level.
After defeating the fal'Cie Dahaka on the uppermost level of Taejin's Tower, Lightning's party was finally on their way to Oerba. But when they arrived, they found not the landscape of Vanille and Fang's memories, but a bleached-white waste. They descended toward the village to see what had become of their home with their own eyes.