Final Fantasy Record Keeper (Japanese: ファイナルファンタジーレコードキーパー Hepburn: Fainaru Fantajī Rekōdo Kīpā) is a free-to-play roleplaying game developed by DeNA and published by Square Enix for the iOS and Android platforms. The game features characters, scenarios and battles from the mainline Final Fantasy series. It was released in Japan on September 24, 2014 and worldwide on March 26, 2015.
This is a list of all currently-obtainable characters seen in the game. The game periodically expands upon this list, releasing characters through new levels launched every other week as well as special events.
"When darkness veils the world, four Warriors of Light shall come," spoke the prophecy. Their arrival in Cornelia began the story to begin all stories.
Cavern of Earth IEdit
Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.
The Warriors of Light prevailed against the vampire that dwelled within the Cavern of Earth, but the rot upon the land remained. Hearing rumors of a sage named Sadda, the heroes sought an audience with the hermit who explained that the vampire was merely the servant of a being who dwelled further inside the Cavern of Earth and gave them the Earth Rod, opening their path to even greater danger...
Cavern of Earth IIEdit
When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.
In the innermost reaches of the Cavern of Earth, the Warriors of Light encountered an ominous orb from which the lich who had been draining the life from the earth emerged. Through hard pressed, the warriors prevailed and with the lich's defeat, restored the light of the Earth Crystal.
The Circle of Sages at Crescent Lake tell the warriors of the crystals and of Chaos. The Warriors of Light make their way to Mount Gulg to face the fire within.
The Warriors of Light traveled to the foot of Mount Gulg by canoe. Entering the mountain, they passed through caverns flowing with magma, until the reached the final chamber. There they faced Marilith, Fiend of Fire, awoken two hundred years before her time by the destruction of the Fiend of Earth. Surviving Marilith's scorching sheets of flame, the warriors triumphed and restored the light of the Fire Crystal.
Cavern of IceEdit
Boss: White Dragon
In Elfheim, the Warriors of Light learn of a buried Airship, and so proceed to the Cavern of Ice where the key to unearthing it--the Levistone--may be found.
Citadel of TrialsEdit
Boss: Dragon Zombie
In the Dragon Caves, the party faces Bahamut, the Dragon King, who tells them they must bring proof of their courage from the Citadel of Trials.
Two hundred years ago, a shrine sank to the bottom of the sea. Now the mermaids who live there are in danger of extinction. Bearing the Oxyale to help them breathe, the Warriors of Light make for the Shrunken Shrine.
Armed with the knowledge they obtained in Lufenia, the Warriors of Light make their way to the Mirage Tower. There, they use the Warp Cube to enter the Flying Fortress.
The Elemental Fiend of Wind, Tiamat, who stole this land from the Lufenians four hundred years earlier, was waiting for the warriors on the topmost level of the Flying Fortress. Beating back Tiamat's savage assault, the Warriors of Light prevailed and restored the light to the last of the four Crystals.
Chaos Shrine of Yore, Part 1Edit
With the support of the Circle of Sages, the Warriors of Light travel to the Chaos Shrine and are transported 2000 years into the past...
Chaos Shrine of Yore, Part 2Edit
The battle with the two elemental fiends behind them, the Warriors of Light continue their journey downward through the Chaos Shrine, but more foes lie in wait.
Semitt Falls CavernEdit
Snow Cavern (Return)Edit
Josef and Firion's team succeed in obtaining the Goddess' Bell within the Snow Cavern, but someone waits for them on their way out...
Firion's party crossed a desert and infiltrated the Dreadnought, freeing Hilda and Cid from their cell to escape on Cid's airship. Continuing further into the Dreadnought, the party cast the Sunfire into the engine when the Dark Knight appeared. Though the knight's voice was oddly familiar to Maria, there was little time to dwell on this mystery as explosions enveloped the Dreadnought.
Firion returns to Altair to discover Queen Hilda acting strangely. She is revealed to be the Lamia Queen in disguise, whom the party defeats before heading to the Palamecian Coliseum where the real Hilda is being held captive.
A rebellion coalesces around Queen Hilda and Prince Gordon, and while rebel forces are engaging the Empire elsewhere, Firion' team sneaks into Castle Fynn.
Boss: Big Horn
Firion's team will need one more item in order to gain entry to the Mysidian Tower. They head for the Tropical Island in search of the Black Mask.
On the Tropical Island Firion's team braved a vine-choked cavern. In the depths of the cavern they defeated the Big Horn, obtained the Black Mask, then set course for the Cave of Mysidia where the key to opening the tower could be found.
Cave of MysidiaEdit
With the Black Mask and White Mask in hand, Firion's team makes their way into the Cave of Mysidia in search of the Crystal Rod.
The party approaches the Mysidian Tower, bearing the Crystal Rod that will grant them access, when they are caught in a storm and swallowed by the great Leviathan.
Mysidian Tower, Part 1Edit
Boss: Fire Gigas
Firion's team has escaped from Leviathan and reached the Mysidian Tower. Now they venture inside...
Mysidian Tower, Part 2Edit
Boss: Ice Gigas
Having defeated the Fire Gigas, Firion's team continues up to the fourth floor of the Mysidian Tower.
On the fifth floor the party once again encountered a mage. This time, the mage transformed himself into an Ice Gigas and attacked. Braving his icy assault, tee party defeated the gigasand continued on to the next floor.
Mysidian Tower, Part 3Edit
Boss: Thunder Gigas
Firion's team finally approaches the top of the Mysidian Tower and their prize: the Ultima Tome.
Braving the Cyclone's savage winds, the wyvern carried Firion's party into the center of the storm where the Emperor was waiting. Defeating his guards and golem, the party brought the Emperor to his knees at last.
Boss: Imperial Shadow
Riding Cid's airship, Firion's party had entered Palamecia Castle to confront Leon, when the late Emperor rose from the grave and revealed his plan to destroy the world. Ricard let the rest of the party escape on the wyvern as he charged the risen Dark Emperor, sealing his own fate along with that of the castle.
Boss: King Behemoth
Leon joins the resistance, vowing to defeat the Dark Emperor. The party enters the Jade Passage into Pandaemonium.
Firion's party entered the Jade Passage and fought their way into Pandaemonium in the ruins of Palamecia Castle. They bore the Dragoon's sacred sword Excalibur, a gift from Elina to aid them in defeating the Emperor.
Boss: Great Tortoise
A young adventurer has wandered deep into the Altar Cave opened in the great earthquake. The epic journey of the Warriors of Light begins here...
Having survived goblin attacks and battled with the Great Tortoise, the Luneth finally made his way to the altar of the Wind Crystal. The crystal enveloped him in light, and in an instant, he understood what must be done. And so the newly anointed Warrior of Light set out to drive back the darkness and restore light to the world.
The people of Kazus have been transformed into ghostly apparitions by the Djinn, a being of fire and darkness. Now the Warriors of Light travel to Castle Sasune in search of a mythril ring to banish the Djinn and seal him away.
The Djinn's curse extended beyond Kazus into the walls of Castle Sasune itself. King Sasune informed the Warriors of Light that Djinn made his fastness in the Sealed Cave, but defeating him would not be simple: the king's daughter, Princess Sara, held the mythril ring they needed to banish the Djinn, and she was nowhere to be found. Fearing she may have been kidnapped by the Djinn, the Warriors of Light hurried to the Sealed Cave to rescue her.
Princess Sara had not been kidnapped: she set out for the Sealed Cave on her own to banish the Djinn with the mythril ring. The Warriors of Light join her as she attempts to put an end to the Djinn's curse.
At the height of the pitched battle with the Djinn, Sara held the mythril ring aloft and he vanished in a whirl of mist--the power of the ring had sealed him away in the cave once more. After their return to Castle Sasune, the Warriors of Light placed the ring in the waters of a sacred spring, and the Djinn's curse on the people was broken. In thanks, King Sasune gave the Warrios a magic canoe, and they set out once more.
Boss: Giant Rat
The once peaceful town of Vikings' Cove has faced numerous attacks by the Nepto Dragon, which has grown violent of late. A pall lies over the village, and the Warriors of Light venture to the Nepto Temple to seek out answers.
After searching the Nepto Temple, the Warriors of Light discovered that the statue of the Nepto Dragon was missing one of its eyes, a glimmering jewel. The Warriors shrank themselves to enter a passage in the statue's mouth, and soon found the Giant Rat responsible for the jewel's theft. They defeated the rat and replaced the jewel in the statue, thereby calming the Nepto Dragon who entrusted them with the Fang of Water before returning to its slumber.
The party arrives in the Dwarven Hollows to find the dwarves in a furor over the theft of one of their precious Horns of Ice. At the dwarves' request, the party heads for the subterranean lake to retrieve the horn.
The Warriors of Light make for the Molten Cave to settle the score with Gutsco, the thief who stole the dwarves' Horns of Ice.
The power of the Water Crystal has been lost, covering the Surface World in a dark flood. The party makes for the Cave of Tides to restore the crystal's light.
As the waters recede following the death of the Kraken, the party is caught in the collapsing Cave of Tides. They wake in the In at Amur, miraculously alive, yet find their airship Enterprise in chains.
Boss: Sorcerers x4
Caught in the Saronian Civil War, the Enterprise is shot down, grounding the Warriors of Light. Stranded in the city, the party heads for the Dragon Spire.
The Warriors of Light have come to Castle Saronia along with the young Prince Alus in an attempt to convince the king to put an end to the civil war.
Boss: Zombie Dragon
The Warriors of Light head underwater in the Nautilus to obtain Noah's Lute in order to awaken Unei.
The Warriors of Light obtained Noah's Lute from the Temple of Time. The lute's haunting melody awoke Unei, one of the great Magus Noah's students, from where she slept in a mountain shrine. Unei agreed to aid th party and entrusted them with the Fang of Fire, one of the fans needed to open the way to Xande's Crystal Tower. She then led them toward an ancient ruin, where they might find the Fang of Earth.
In search of a ship to get them over the mountains, the Warriors of Light go with Unei into the depths of the ancient ruins.
The Warriors of Light make for Falgabard in order to find a weapon capable of vanquishing the creatures within the Cave of Shadows.
Having found the Dark Knight arms in Falgabard, the Warriors of Light make for the Cave of Shadows in search of the Fang of Earth.
Arriving at Doga's Grotto, the Warriors o Light receive a challenge from Doga and Unei: defeat us.
Using the Nautilus and Invincible, the Warriors of Light arrive at Bahamut's Lair, to the west of Tozus.
The Warriors of Light arrived at Bahamut's Lair, where the King of Dragons dwells. Though the memory of their defeat to Bahamut as still fresh, this time, they prevailed. With a growing sense of their own power, the Warriors of Light embarked on their next journey.
Using the four fangs, the Warriors of Light destroy the stone statues guarding the path to the Crystal Tower, and enter the Ancients' Maze.
Eureka, Part 1Edit
Eureka, Part 2Edit
Treasure in hand, the Warriors of Light continue their search through Eureka for the weapons. Heading ever deeper, the party reaches the fourth level of the dungeon.
Eureka, Part 3Edit
The Warriors of Light defeat Amon and continue down to the fifth level of the tower, where, past an intersection in the passage, they discover a mysterious sword.
Eureka, Part 4Edit
The Warriors of Light to the sixth level of the tower in search of the Forbidden Weapons. They proceed clockwise through the rooms till they come to a dead end, where they discover a sword floating above a stone.
Eureka, Part 5Edit
Venturing further into the Forbidden Land of Eureka, the Warriors of Light pass through a door into a chamber with paths leading left and right. Down the right-hand path, they find a blade of immense power.
Eureka, Part 6Edit
The Warriors of Light retrace their steps and continue exploring the Forbidden Land of Eureka. Making their way down the other path, they discover a staff.
The Warriors of Light reach Xande's throne of power, but fall victim to the curse of the five wyrms. In their hour of need, allies summoned by the spirit of Doga come together to cure their affliction.
World of Darkness, Part 1Edit
The Warriors of Light discover the Dark Wind Crystal in the World of Darkness, but find it guarded by the creature Cerberus.
Upon the defeat of Cerberus, a figure emerged from the Crystal before the Warriors of Light. He claimed to be one of the four Warriors of Darkness who fought to stop the Flood of Light a millennium ago, and spoke of the delicate balance between the worlds of light and darkness, which are drawn into the Void when they overlap. He informed the Warriors of Light that only they could stop the Flood of Darkness, and pledged to aid them in this task.
World of Darkness, Part 2Edit
Boss: Two-Headed Dragon
The Warriors of Light retrace their steps before choosing a new path to explore. They find the Dark Fire Crystal, but the Two-Headed Dragon stands sentinel.
Boss: Mist Dragon
Edward lends the party his hovercraft so that they may cross the desert and enter the Antlion's Den in search of the Sand Pearl in hopes it will be the cure they seek.
Boss: Mom Bomb
Cecil and his allies make their way from Mysidia to Baron along Devil's Road. Rescuing a befuddled Yang from the king's control, they infiltrate Baron Castle.
Boss: Dark Elf
Tower of ZotEdit
Boss: Magus Sisters
Tower of Zot - SpireEdit
Tellah's Meteor has freed Kain from Golbez's control. But there is little time to rest as the party continues toward the top of the tower and Rosa.
Though Golbez has stolen all four Crystals, the party learns that four more Dark Crystals exist in the Underworld. Now they make for the Dwarven Castle to defend its Crystal from Golbez.
Tower of Babil - DepthsEdit
With three Dark Crystals already in his possession, Golbez now aims to take the fourth and final Crystal. The party seizes this opportunity to make an assault on the Tower of Babil and retrieve the stolen Crystals.
Cave of EblanEdit
The party escapes the Tower and makes for the Overworld. Cid risks his life to stop their pursuers, allowing the party to go through the Cave of Eblan to reach the Overworld levels of the Tower.
Tower of Babil - HeightsEdit
In order to retrieve the Crystal, Edge joins Cecil's party as they make their way into the Overworld half of the Tower of Babil.
Rydia led the way through the Passage of the Eidolons to the Feymarch, where they requested the assistance of the Eidolon King and Queen, Leviathan and Asura. After proving themselves in battle, they secured the Eidolons' help and made for the Sealed Cave where the final Crystal awaited.
Boss: Demon Wall
Cecil and his allies board Cid's newly repaired airship, the Falcon, to enter the Sealed Cave and claim the final crystal.
Inside the Sealed Cave, the party had defeated Demon Wall and claimed he final crystal when they heard Golbez's voice, and Kain was once again possessed. Under Golbez's influence, Kain wrested the crystal from Cecil and took it away to his master.
Lair of the FatherEdit
The party found Bahamut within the Lair of the Father on the Red Moon. Having proved their worth by defeating Leviathan, the party challenged Bahamut and prevailed, and Bahamut lent his strength to Cecil's party.
Giant of Babil, Part 1Edit
Cecil's party advanced through the Giant of Babil toward the CPU in order to destroy it, fighting the four Archfiends once more on their way.
Giant of Babil, Part 2Edit
Boss: CPU, Attack Node, & Defense Node
As the Giant of Babil wreaks destruction around it, Cecil's party makes their way toward the heart of the giant and the CPU.
Cecil's party reached the heart of the Giant of Babil and succeeded in destroying its CPU. Golbez is furious, until Fusoya breaks Zemus's control over him, and Golbez remembers that he is Cecil's brother, and son of the Lunarian Kluya.
Lunar Subterrane, Part 1Edit
Boss: White Dragon
Lunar Subterrane, Part 2Edit
Boss: Dark Bahamut
Cecil's party continues on its way through the Subterrane towards the moon core, facing foes more fearsome than any they've encountered thus far.
Lunar Subterrane, Part 3Edit
Cecil and the others are making their way past tangled and hidden corridors toward Zemus, when they must face yet another fearsome foe.
Lunar Subterrane, Part 4Edit
Boss: Plague Horror
Cecil's party fights its way past formidable foe after foe, heading toward a showdown with Zemus.
Lunar Subterrane, Part 5Edit
Fighting battle after battle, Cecil's party continues its journey toward the moon's core and Zemus, when Ogopogo attacks.
Adamant Isle CaveEdit
Boss: Sand Worm x2
Baron Castle, Part 1Edit
Boss: Belphegor x2
Cecil and his companions drove off the enemy, only to be set upon by another foe.
Baron Castle, Part 2Edit
With the help of his allies, Cecil defeated the ahriman and spirits. The enemy assault showed no sign of letting up, however, so the party braced for more combat.
Boss: Wing Raptor
Princess Lenna Tycoon goes in search of her father, meeting Bartz, Galuf, and the pirate Faris along the way. Together, they enter the Wind Shrine to obtain the crystal within.
In order to reach Walse Tower, Bartz and his allies must navigate the Torna Canal, and for this, they require a key from Zok, the canal gatekeeper.
Their vessel reaches the Ship Graveyard, a haunt of derelict ships teeming with undead. The party makes its way through a ghost ship in search of a way out.
Boss: Magissa and Forza
The ferry between Carwen and Walse cannot operate without wind, but accounts of a Wind Drake sighting in town inspire he party to head for North Mountain in hopes of finding an alternate means of transport.
Having nursed her wind drake to health, Lenna and the others ride the drake to Castle Walse to beg the king not to misuse the power of the Water Crystal.
Bartz and his party arrive at Walse Tower, the keeping place of the Water Crystal. The king of Walse asks them to ascend the tower and protect the Crystal.
Boss: Iron Claw
The party steps through a teleporter in the Walse Meteorite and finds themselvse transported to Karnak. There they are mistaken for allies of the wrwolf attempting to steal the Fire Crystal, and they are imprisoned in Karnak Castle.
Library of the AncientsEdit
Bartz and the party arrive at the Library of the Ancients in search of clues about the last Crystal, but they soon learn that Cid's grandson, Mid, has gone missing. They head down into the depths of the library to find him.
Desert of Shifting SandsEdit
Boss: Sand Worm
While they are at the Library of the Ancients, Bartz's party learns that the missing King Tycoon has been spotted, and proceed to follow his trail into the Desert of the Shifting Sands.
Boss: Cray Claw
Beyond the desert, Bartz's party finds King Tycoon, only to fall into ancient underground ruins, where they discove a device that teleports hem to the island of Crescent.
Bartz's party witness a massive ancient city rise from beneath the ground. In order to enter the city, they must upgrade their airship to fly higher, so they head for the Tycoon Meteorite in search of the adamantite they will need to make the modifications.
Ronka Ruins, Part 1Edit
Boss: Soul Cannon
Ronka Ruins, Part 2Edit
Bartz's party has destroyed the cannon protecting the Ronka Ruins, and now heads inside in search of the Earth Crystal.
Bartz's party makes for the Karnak Meteorite, the next meteorite they must reactivate in order to join Galuf's fight in his world.
Bartz's party has been traveling the world, reactivating the four meteorites in order to join Galuf. Now they make for the final meteorite in the ruins of Gohn.
Bartz's party has arrived in Galuf's world, but was attacked and trapped in Castle Exdeath. Hearing of their plight, Galuf comes to the rescue.
Galuf has freed Bartz's party from Castle Exdeath. Now the four of them head for the Big Bridge that leads to the Castle of Bal in Galuf's homeland.
Bartz's party has been knocked to Gloceana by the barrier around Castle Exdeath. There, while searching for a way off the continent, they discover a moogle.
At Lenna's suggestion, the party saved a moogle who had fallen into an underground river. Lenna spoke to the terrified moogle, who led the to the Moogle Village. The mogles used their telepathy to tell the Castle of Bal that Bartz's party had arrived at the village. Hearing this news, Krile flew to Gloceana on her wind drake and brought the party back.
Castle of BalEdit
Picking up Galuf and the others while wounded left the wind drake considerably weakened. The party heads to Drakenvale in earch of dragon grass in order to restore the drake to health.
Boss: Dragon Pod & 4 Dragon Flowers
The party enters the Drakenvale in search of dragon grass.
Bartz learns that Xezat, King of Surgate, is leading his fleet to attack Castle Exdeath. No sooner does the party join the fleet than Exdeath's army attacks.
Bartz's party has infiltrated the Barrier Town via a seafloor tunnel. While Xezat goes down to destroy the machine powering the tower, Bartz and the others go up to the top to destroy the antenna.
Great Forest of MooreEdit
Bartz's party visits Ghido's sunken temple. There the wise turtle asks the party to protect a tree in the Great Forest of Moore from Exdeath.
Castle Exdeath, Part 2Edit
In keeping with her grandfather Galuf's wishes, Krile goes to fight Exdeath, and now joins Bartz's party on their way to Castle Exdeath.
With the aid of the spirits of Galuf and Kelger, Krile destroyed the illusion shrouding Castle Exdeath, allowing Bartz's party to see it for what it was. Inside, they faced the powerful summon Carbuncle. Carbuncle agreed to aid them after they proved themselves worthy by defeating him in combat.
Castle Exdeath, Part 3Edit
Bartz's party is making their way through the castle in search of Exdeath when Gilgamesh appears and challenges them for a fourth time.
During battle, Gilgamesh revealed that h'd actually begun looking forward to facing Bartz's party, going so far as to admit to a kind of fondness for them. He was visibly touched, too, at learning of Galuf's death. Yet Gilgamesh's repeated failure to destroy the party did not go unnoticed by Exdeath, who banished Gilgamesh to the Void for his incompetence. The party continued after Exdeath, going even higher in the castle.
Castle Exdeath, Part 4Edit
On the top floor of the castle, Bartz's party faces Exdeath at last. The showdown begins!
Following a vicious battle, Bartz's party defeated Exdeath. But immediately after, the remaining three crystals shattered in a blast that knocked the party unconscious. When the party awoke, they were surprised to find themselves by Tycoon Castle--a castle they thought they had left behind them in the other world.
A celebration welcoming back the princess is underway at Castle Tycoon as Bartz leaves with Krile to discover the reason they have returned to their own world.
Bartz and Krile set out from the castle and headed for the pirates' hideout, where they were reunited wit the chocobo Boko, who gave them a ride. However, they soon ran afoul of an antlion nest in Death Valley, to the west of Tule. Though they defeated the antlion, they were having trouble getting out of the nest until Faris arrived and helped them. The three continued on their journey together.
Boss: Gargoyles x2
Exdeath revived and entered the interdimensional rift in order to claim the power of the Void for himself. Now Bartz's party must gather the twelve legendary weapons if they are going to stand against him.
After their reunion with the sage Ghido, Bartz's party went in search of the four tablets they will need to claim the twelve legendary weapons. With the Sealed Tome Ghido gave them in hand, the party traveled to the pyramid where the first tablet lay, only to be attacked by gargoyles guarding the entrance. Defeating the creatures, they made their way past many traps into the depths of the pyramid and obtained the tablet.
The wind drake carried Lenna to the Guardian Tree on the way back from the pyramid, but there, the unconscious Lenna is possessed by the fiendish Melusine.
Bartz's party continues their quest for the twelve legendary weapons, heading now for the island shrine to the west of Tycoon where the second tablet is said to lie.
Bartz's party obtained the second tablet, opening the doors to the Fork Tower, wherein lie the most powerful white and black magic spells.
Bartz's party splits into two groups to ascend the two sides of Fork Tower nd claim the most powerful white and black magic spells.
Reading in the Sealed Tome that the third stone tablet lies in a place deeper than the bottom of the sea, Bartz's party uses a submarine to search the seafloor, where they discover a massive trench.
Learning that the fourth stone tablet lies behind a waterfall, Bartz's party leaves the undersea cavern for Istory Falls.
Castle of Bal - DungeonEdit
Following the information they gleaned in Jachol, Bartz's party arrived at Jachol Cave, where they discovereda passage leading beneath the Castle of Bal.
Bartz's party retrieved the first tablet, releasing Bahamut. Now, the King of Dragons awaits them upon the North Mountain.
Bahamut had lain dormant, transformed into a peninsula, but was freed upon the merging of the worlds. Bartz's party ventured to the mountain where Bahamut waited, and there defeated him. Bahamut acknowledged the heroes as his new masters, and lent them his strength.
Boss: Shield Dragon
With the four tablets in hand, Bartz's party heads for Kuza, the Sealed Castle, in search of the legendary Sealed Weapons within.
Boss: Famed Mimic Gogo
To reclaim a lost crystal fragment, Bartz's party uses the submarine to go to the Sunken Walse Tower.
Between Dimensions, Part 1Edit
Fully prepared for their battle against Exdeath, Bartz's party enters the Interdimensional Rift in the sky above Castle Tycoon.
Through the Interdimensional Rift, Bartz's party discovered a vast desert. Passing through the desert, they came to a ruin, eventually reaching a forest within the Rift. At the entrance to a cave beyond the forest, they defeated Calofisteri before continuing on their journey.
Between Dimensions, Part 2Edit
Bartz's party makes their way deeper into the Interdimensional Rift, braving the danger presented by the many monstrous creatures that have been trapped in the Rift for a millennium.
Dimension Castle, Part 1Edit
Boss: Alte Roite
Bartz's party cross the Interdimensional Rift and enter the Dimension Castle. They venture into the dungeons below, and encounter creatures guarding the treasures that lie there.
Dimension Castle, Part 2Edit
Bartz and the others continue exploring the dungeons below the Dimension Castle. A creature skulking there inquires if they are the warriors who bear the crystal shard.
Dimension Castle, Part 3Edit
Bartz's party discovers a maiden held captive in another prison. Upon opening the door, they are set upon by Catastrophe.
Dimension Castle, Part 4Edit
Bartz's party arrives at the throne room of Dimension Castle, but they are unable to proceed further. There they again encounter the woman they had previously freed.
Dimension Castle, Part 5Edit
Bartz and the others reach the top of Dimension Castle, where they hope to find a way into the rift where the Void is sealed, but their path is blocked by Twintania.
In a world where magic faded long ago, the Empire has found a girl born with magical abilities. Her encounter with an icebound esper sets in motion a chain of events that will change everything.
Freed from the Empire's hold on her mind, Terra flees Imperial guards and seeks refuge in the mines.
Boss: Magitek Armor
Locke and Terra have escaped the mines to the desert castle of Figaro, but the arm of the Empire reaches after them with Kefka's approach.
Fleeing their pursuers at Figaro Castle, Terra and the others make for the Returner Hidehout, but on the way they must pass over Mt. Kolts where a mysterious figure awaits them...
Boss: Magitek Armor
Separated from the others after a dive into raging waters, Sabin heads for the mines to rejoin the party. On his way, he witnesses an Imperial attack on Doma Castle, and decides to investigate the Imperial Camp.
South Figaro CaveEdit
Boss: Tunnel Armor
Locke has come to South Figaro to disrupt the Empire's occupation. Trapped under watchful Imperial eyes, he finds an unlikely ally in Celes, an Imperial general. Together they escape through the cave beneath the town.
Boss: Phantom Train
Sabin, Shadow, and Cyan have escaped the Imperial Camp and wandered into the forest, where they discover a mysterious train. No sooner do they board to investigate than the whistle blows and the train lurches into motion!
The scattered allies regroup in Narshe just as an Imperial force led by Kefka attempts to seize the esper. It falls to Terra and her allies to defend the town.
Following word that Terra has been seen, the party goes from village to village looking for her. They eventually reach the town of Zozo, an impoverished hotbed of scum and villainy.
The party heads to the Opera House in order to make contact with Setzer, who owns an airship that can get them across the sea to the Empire.
The party has infiltrated the Imperial capital of Vector in hopes of waking Terra. Aided by their fellow Returners, they enter the Magitek Factory where the espers are being held.
Celes has teleported Kefka and herself away, but the power of her spell started a chain-reaction in the Magitek Factory. The party flees back into Vector with Kefka's minions in pursuit.
Boss: Flame Eater
Terra's magic opens a Sealed Gate to the Esper World, and the espers spill out, driving away the Imperial forces. Fearing the espers, the Empire sues for peace, and asks for the Returners' help in tracking down the scattered espers before they cause more damage.
The party makes their way to the Esper Caves in an attempt to persuade the espers to reconcile with the Empire. Meanwhile, Emperor Gestahl advances through the Cave to the Sealed Gate...
The party is en route to the Floating Continent by airship in an attempt to put a halt to Gestahl's plans and prevent the end of the world, when they are set upon by Imperial airships.
Floating Continent 1Edit
Boss: Ultima Weapon
The party now makes for the center of the Floating Continent in order to keep Gestahl and Kefka from claiming the statues of the Warring Triad, said to contain the power to destroy the world.
Floating Continent 2Edit
With the seal broken, the power of the Warring Triad is unleashed, and the party is forced to flee the crumbling Floating Continent. While Shadow deals with Kefka, the party hurries to the airship.
Boss: Black Dragon
Celes wakes in a small hut on an unknown island to find that Cid has been taking care of her for an entire year. Now Cid has fallen sick and she must return the favor.
Figaro Castle 2Edit
Celes' party leaves Terra in Mobliz and continues on to the port town of Nikeah, where they encounter a bandit named Gerad trying to enter Figaro Castle. The bandit looks suspiciously similar to Edgar...
The airship lost, Setzer despairs. It is Celes who rouses him again, and takes the party to Darill's tomb to find new hope, and new transportation.
Setzer puts his grief behind him as he boards the restored Falcon and sets off on a journey with his old friends to see the ruined world.
Boss: Storm Dragon
The party follows one of Cyan's carrier pigeons to Maranda, where they find a letter they suspectis from Cyan. They send a reply and follow the pigeon as it wings its way toward Mt. Zozo
Cave on the VeldtEdit
The party joins Gau, and together they head for the Cave on the Veldt where they find Shadow's trusty hound, Interceptor.
Interceptor led the party into the depths of the cave, where they discovered Shadow lying on a cold stone. They took him to Thamasa to receive care, but shortly after, Shadow disappeared...
Thinking rumors of a girl with uncanny artistic abilities may lead them to Relm, Celes's party visits Owzer's mansion in Jidoor, where they are reunited with her at last.
Cultists' Tower, Part 1Edit
Boss: Holy Dragon
Relm and the others arrived at the Cultists' Tower where they found Strago wandering amongst the believers.
Cultists' Tower, Part 2Edit
Boss: Magic Master
With Strago now one of their number, Celes's party has defeated the Holy Dragon. Now they make their way to the topmost level of the Cultists' Tower.
Nashe, Part 1Edit
Narshe, Part 2Edit
When Celes approached the frozen esper, it suddenly awoke and attacked. Though the esper proved a formidable foe, the party emerged victorious. Believing the party's noble goal of ending the War of the Magi, the esper Valigarmanda became magicite, lending his power to their cause.
Descending the Narshe Cliffs, Celes' party enters the Yeti's Cave in search of Mog's friend.
Celes' party discovered magicite deep within the Yeti's Cave, but when they took it, a yeti came roaring out at them. As wild as his reputation, the yeti attacked, only calming once the party had defeated it. At Mog's orders, the yeti, Umaro, joined the party.
Opera House, Part 2Edit
Boss: Earth Dragon
Celes' party continues their search for the power to defeat Kefka. At the Opera House, they find the Impresario with a problem: a dragon has moved in and taken up residence on the stage!
Celes' party stepped on stage at the Opera House to find the Earth Dragon, one of the Eight Legendary Dragons. Dodging the beast's fierce attacks, they prevailed, and left the Opera House with the Impresario's sincerest gratitude.
Boss: Blue Dragon
Following information gleaned at the Cultist's Tower, Celes's party burrows Figaro Castle to travel underground. Passing through a cavern, they make for the Ancient Castle.
In the throne room of the Ancient Castle, the party discovered the esper Odin's petrified remains. When they touched it, the stone shattered, becoming magicite. Continuing their search, they found stairs leading down to another floor, where they encountered and defeated the Blue Dragon, another of the Eight Legendary Dragons. Deeper still, the party found a petrified statue of the queen, whose tears lent the Odin magicite even more power.
Dreamscape, Part 1Edit
Boss: Culex, Moebius, & Laragorn
Celes' party stays the night at Doma Castle, yet in the morning, Cyan does not wake. To find out why, the party must enter Cyan's dreams.
Celes' party entered Cyan's dreams in pursuit of the three Dream Stooges, who claimed to have taken Cyan's heart. Though they were separated upon their arrival in the dream, the party soon regrouped, and was able to defeat the Dream Stooges. From there, they ventured deeper into Cyan's dream.
Dreamscape, Part 2Edit
The three Dream Stooges defeated, Cyan still does not wake. Celes' party goes deeper into the dream dungeon to find the source of the problem.
In Thamasa, Strago's friend Gungho lost to Hidon and was gravely wounded. Strago's party heads to Ebot's Rock to take their revenge.
Mobliz, Part 2Edit
Kefka's Tower, Part 1Edit
Celes' party makes their way into Kefka's Tower in order to defeat him.
Kefka's Tower, Part 2Edit
Boss: Skull Dragon
Celes' party breaks into three groups and advances through Kefka's Tower, where the group that defeated Inferno meets the Skull Dragon, one of the Eight Legendary Dragons.
Kefka's Tower, Part 3Edit
Boss: Gold Dragon
Having split into three groups, Celes' party is navigating its way through the traps in Kefka's Tower while their friends face the Gold Dragon.
Kefka's Tower, Part 4Edit
Boss: Ultima Buster
Seeing off their friends, the party that defeated the Gold Dragon sets themselves to exploring new areas.
Kefka's Tower, Part 5Edit
Celes's party reaches a junction at Kefka's Tower. They proceed through the center door, only to find the Guardian blocking the way forward.
The Guardian cycled through its battle program, hammering the party with a range of abilities they had faced in previous fights. They had barely weathered the dizzying array of attacks, yet in the end, they prevailed over this formidable foe. Nursing their wounds, they set off again to confront Kefka at the top of the tower.
Kefka's Tower, Part 6Edit
After defeating the Guardian, the party comes across a statue of a Fiend, one of the Warring Triad.
The Fiend leaped to attack as soon as the party touched the statue. Mightiest of the Warring Triad from which all magic originates, the Fiend made for a tough opponent, and a frantic battle unfolded. Ultimately felling the ancient god, the party proceeded through the door beyond the statue, and found themselves in an area with three switches.
Mako Reactor No. 1Edit
Boss: Guard Scorpion
A former member of SOLDIER has come to destroy one of the Mako Reactors--machines that harness the planet's Lifestream to generate power.
Make Reactor No. 5Edit
Boss: Air Buster
Boss: Motor Ball
Cloud's team escapes from the Shinra Building on stolen vehicles and races down Midgar Highway with Shinra soldiers in hot pursuit.
Cloud's team follows Sephiroth, passing through the Mythril Mine to the port in Junon.
Shinra Cargo ShipEdit
Boss: Jenova BIRTH
With Priscilla's help, Cloud's team sneaks onto the Shinra Cargo Ship at port in Junon.
Cloud's party is in the Gold Saucer when they are blamed for a shooting and sent to the desert prison of Corel.
Cait Sith strong-arms his way into the party's ranks, and together they continue their pursuit of Sephiroth, going next to Gongaga where they encounter the Turks.
Boss: Gi Nattak & Soul Fires
Boss: Lost Number
The party finds Nibelheim completely rebuilt, just as it was before the incident. Curious, they enter the town to investigate.
Boss: Materia Keeper
After their surprise encounter with Sephiroth in the manor in Nibelheim, the party heads north into the mountains in pursuit.
Temple of the AncientsEdit
Boss: Red Dragon
Cloud's party has reached the Temple of the Ancients, where they obtain the Keystone from a gravely wounded Tseng and proceed into the heart of the temple.
Boss: Jenova LIFE
Aerith was praying at the Water Altar, deep within the Forgotten Capital when Cloud arrived just as Sephiroth's blade took Aerith's life. Cloud held her lifeless form in his arms as Sephiroth smiled cruelly on. The party fought off Jenova LIFE and committed Aerith's body to the lake, swearing to make Sephiroth pay.
Having realized that the only way to stop the Meteor is to recover the Black Materia, Cloud's party makes fo the Great Glacier in pursuit of Sephiroth.
Boss: Jenova DEATH
Cloud's party ascends Gaea's Cliff and heads into the North Crater to end the struggle with Sephiroth once and for all.
Tifa escapes in the airship as the Lifestream erupts and the massive Weapons made by the planet in antiquity begin to awaken.
Boss: Carry Armor
Shinra gathers the four Huge Materia in order to harness the power of the planet and use it to destroy the Meteor. Cloud's party rushes to stop them. Their first stop: an underwater Mako Reactor.
Defeating the Carry Armor sent at them by Reno at the dock, Cloud's team stole a submarine and chased after the Shinra submarine carrying the Huge Materia. They tracked and sank their target, only to learn that another Huge Materia was on its way out of the Junon airport. The party recovered the sunken submarine's cargo before hurrying to Junon.
Shinra No. 26Edit
Cloud and the others hurry for a rocket loaded with a piece of Huge Materia in Rocket Town, ready to launch at the Meteor.
Cloud's party fought their way past Rude into the rocket where Cid, eager to go to space, debated whether or not to launch--until Palmer made his decision for him by launching the rocket remotely. The party recovered the Huge Materia from inside the rocket, then took off in the escape pod, leaving the unmanned rocket to collide ineffectually with the Meteor. Shinra's plan had failed.
Cloud's party reaches the controls for the Mako Cannon, where Hojo reveals a shocking truth.
Cloud and the other have come to Yuffie's home of Wutai, where Yuffie prepares to brave the trials of the Wutai Pagoda.
Yuffie prevailed in the trial of the pagoda, defeating the five gods: "Gorkii" who is Strength, "Shake" who is Speed, "Chekov" who is Magic, "Staniv" who is Combat, and "Godo" who is Wisdom. With this, she won the water god's materia. Her perseverance made a strong impression on the elders of her homeland, many of whom had long since given up hope.
Enemy troops from Wutai have hijacked a train in Midgar. Shinra sends SOLDIER member Zack to neutralize them.
Boss: Vajradhara Wu & Vajradhara Tai
Zack is sent on a mission to bring the war with Wutai to an end. Breaking through enemy lines, he comes face to face with the anti-SOLDIER monsters Vajradhara Wu and Vajradhara Tai.
Mt. Tamblin - Animal TrailEdit
Zack becomes separated from Angeal after they are ambushed by unfamiliar soldiers at Mt. Tamblin. As he hurries to locate his mentor, Ifrit attacks.
Banora - Apple OrchardEdit
Boss: Guard Spider
Zack is sent to the village of Banora where Genesis and Angeal grew up, but he finds it overrun with copies of Genesis out to stop him.
Zack fought his way past countless waves of Genesis Copies and Guard Spiders, finally locating Angeal's mother in the village. Brushing Zack's fears aside, she appeared convinced that Genesis was incapable of harming her. Though dubious, Zack continued exploring, until he was called over to a factory on the outskirts of the village by Tseng, a Turk also sent on the mission. The factory was being used by the enemy, and there Zack came face to face with Genesis and Angeal.
Zack heads back to Angeal's family home, hoping to find him there. Sure enough, he comes cross Angeal, sword held aloft over his mother's lifeless body.
Zack started after Angeal, but was blocked by Genesis, who summoned the mighty Bahamut to battle in his stead. After edging out a victory over Bahamut, Zack chided Genesis for violating the honor of a SOLDIER, but Genesis merely sneered, telling him SOLDIER members were nothing but mosnters, and they had neither dreams nor honor. A single black wing then erupted from his back, and he flew off, leaving Zack to ponder his words.
Sector 8 - Shinra BuildingEdit
Squall has undergone rigorous training as a student at Balamb Garden Military Academy. Now, to earn a chance to become a member of SeeD, Garden's elite mercenary force, he and Quistis head for the Fire Cavern.
SeeD Field ExamEdit
Squall and his party make their way toward the beach to withdraw before their ships pull out, but Biggs has one final plan to stop them from escaping. The X-ATM092 pursued Squall's squad as they made their way to the beach. The squad managed to stay just ahead of the relentless spider mech, and after a harrowing chase through the streets of Dollet they boarded the waiting landing craft, putting an end to the brutal field test. The SeeD operation in Dollet ended in success.
Balamb Garden 1Edit
Having passed his final exam, Squall becomes an official member of SeeD. At the graduation party, he meets Rinoa, with whom he reluctantly agrees to dance. Quistis takes Squall aside to talk after the party, and as they head back to their quarters, they hear a woman scream.
The source of the scream was a lone woman being attacked by an insectoid creature, which the party eventually managed to defeat. Strangely, the woman addressed Squall and Quistis by name, though neither of them recalled ever having met her. Who could she be?
Balamb Garden 2Edit
Now full members of SeeD, Squall and the others receive their first deployment orders, and with them, a mysterious lamp from Headmaster Cid...
When they used the magic lamp Cid had given them, the party was plunged into darkness, and Diabolos appeared before them. The battle that ensued was no easy victory, as Diabolos wielded devastating gravity attacks. Yet at last they defeated the powerful foe, and had a new Guardian Force--Diabolos himself--for their trouble.
Squall's path again crossed with Rinoa's, a member of the Forest Owls. Together they succeeded in infiltrating the president's train, but the president was not aboard: in his place was a monster mimicking his appearance. Undeterred by the false lead, Rinoa suggested a target for their next operation.
Centra Excavation SiteEdit
Laguna's squad was cornered at the top of a cliff by Esthar troops, and Kiros and Watts had been gravely wounded. Laguna hurled his men into the sea to safety, but he faltered as he prepared to jump after them and tumbled down the cliff. When Squall awoke, he found that Zell, Selphie, and Quistis had all had the same dream, but none of them knew what it meant...
Unknown King's TombEdit
Boss: Minotaur & Sekhret
Passing the solder's test to enter Caraway's mansion proved easy enough, but deep within the labyrinthine Tomb of the Unknown King awaited a greater challenge: the brothers Minotaur and Sekhret, watchers of the tomb. Defeating them earned Squall and the others the Brothers Guardian Force. They then returned to Deling City, where a fateful mission awaited them.
SPECIAL EVENT: To Slay a SorceressEdit
Event Duration: 5:00PM 5/8/2015 PST (1:00AM 5/9/2015 UTC)
Squall and his allies have arrived at Galbadia Garden, where Headmaster Martine hands them new orders from Cid...
...Orders to assassinate the sorceress ambassador of Galbadia.
The assassination plot launches into motion with the aid of General Caraway. They will strike during the parade in Deling City, but plans have a way of going awry...
Our story begins with a performance in celebration of Princess Garnet's birthday that brings Zidane, Vivi, and the princess together.
Boss: Prison Cage
Garnet has been taken captive, and Zidane, Vivi, and Steiner must make their way through the Evil Forest to find her.
Boss: Black Waltz 2
After escaping pursuit and passing along the slippery paths of the Ice Cavern, Garnet takes the name Dagger to concel her identity. The party arrives in the small village of Dali.
The black mages have left the capital of Burmecia in ruins. Freya is furious at the destruction, and the party hurries to the palace.
Boss: Black Waltz 3
Garnet's party reunites with Marcus of Tantalus, and heads for Treno to find the cure for their petrified friend, Blank.
The party enters a manse in search of the Supersoft, where they are reunited with Doctor Tot, who leads them to Gargan Roo.
Hoping to avoid another disaster such as the one which befell Burmecia, Zidane's party heads to Cleyra where they find many of the Burmecian survivors have taken refuge.
Zidane's party heads down the trunk of the tree supporting Cleyra, hoping to find whatever's stopping the sandstorm. While they are gone, black mages enter the city from the Red Rose and commence their attack.
Boss: Zorn and Thorn
Steiner and Marcus cooperated to break free of their imprisonment, rejoining Zidane's party. They encountered Zorn and Thron in the castle chapel, overcoming them with their combined strength, and finally found Garnet, who was unconscious, having been stripped of her summons by Brahne's orders.
Zidane's party defeats Zorn and Thorn and is on its way out of the castle when Beatrix appears before them.
With help from Beatrix and the others, Zidane's party escape from Alexandria Castle, meeting Marcus and Blank.
Learning that Kuja's lair is to be found on the Outer Continent, Zidane's party heads into the Fossil Roo, the ancient excavation that connects the continents together.
Zidane's party was making their way past the dangerous traps along the Fossil Roo, when Brahne's assassin, Lani, appeared before them. Lani attacked, willing to take the Silver Pendant from them, even if it meant Garnet's life, but Zidane and the rest drove her off. Continuing through the Fossil Roo, the party finally arrived at the Outer Continent.
Boss: Hill Gigas
Zidane's party has arrived in the Black Mage Village on the Outer Continent. Learning of Kuja's whereabouts, they head to the Conde Petie Mountain Pass.
Zidane and Garnet got married so that they might pass along the Conde Petie to Sanctuary. While on the mountain path, they encountered Eiko, the girl who caused a commotion back in town during the ceremony, and they helped her get unstuck from a branch. When Eiko saw Zidane, it was love at first sight, and she offered to lead them to her own village of Madain Sari, home of the Summoners.
Zidane's hunt for Kuja has brought he party to the Iifa Tree in Sanctuary. Eiko dispels the barrier around the tree, and they head inside.
Boss: Scarlet Hair
Taking advantage of Zidane's absence, the bounty hunter Lani has stolen a precious heirloom jewel from Madain Sari. The party hurries back to the village to help.
Alexandria Castle, Part 4Edit
Brahne fell victim to her own greed, and now Garnet is set to succeed to the throne. But change is coming to Alexandria...
Zidane's party infiltrates Kuja's hideout, only to be taken captive. With his friends held hostage, Zidane reluctantly follows Kuja's orders and heads to Oeilvert.
Boss: Valia Pira
Back in the Desert Palace, Zidane's companions attempt to escape by navigating the palace's many traps.
Boss: Red Dragons
Zidane's party follows Kuja's trail to Esto Gaza, but Eiko is nowhere to be found. The party next follows a tip taking them to Mount Gulug.
Zidane's party arrived at Mount Gulug in search of Kuja and Eiko and braved its winding, trap-filled passages as they made their way inside. Following a rope down a well to the lowest level, the party was assailed by a Red Dragon. Defeating the creature, they followed the hole it had opened to go even deeper inside the mountain...
Inside Mount Gulug, Zorn and Thorn prepare to extract the eidolons from Eiko at Kuja's orders.
Just as Zorn and Thorn were about to extract the eidolons from Eiko, Mog revealed her form as the eidolon Madeen and drove the jesters off. The party chased after Kuja, only to find their way blocked again by Zorn and Thorn, now transformed into a horrendous creature by Kuja's magic. Figting their way past, the party rescued Eiko and continued onward, where they found Cid's Queen Hilda.
Having learned from Queen Hilda that Kuja comes from another world called Terra, Zidane's party travels to Ipsen's Castle in search of a means to open the way to Terra.
Upon the party's arrival at Ipsen's Castle, Amarant challenged Zidane to a race to find the mirrors that the race, as he tried to leave he was caught in a trap. Upon being rescued by Zidane, Amarant was forced to reconsider his earlier opinion of him, and his own obsession with power. The party collected all four mirrors before leaving the castle behind.
Shrines of IpsenEdit
Boss: Earth Guardian
Each of the four mirrors from Ipsen's Castle belongs to a corresponding elemental shrine: water, fire, wind, and earth. Zidane's party prepares to visit the four shrines.
Taharka's final words led Zidane to the realization that they must go to each of the four elemental shrines simultaneously, so the party split into four teams of two. Zidane and Quina went to the Earth Shrine to find it protected by a guardian, as did the others at the remaining shrines. Defeating the guardians, each team placed their mirror on the shrine altar, opening the path to Terra through the Shimmering Island.
Pandemonium, Part 1Edit
Zidane learns his true nature and attempts to defy Garland, but is brainwashed. Even as he loses his grip on himself, he is awakened by the sound of voices--his friends have found him!
Pandemonium, Part 2Edit
Boss: Silver Dragon
Zidan'es party makes their way through Pandemonium, facing Garland once again. This time, Garland unleashes the Silver Dragon upon them.
Pandemonium, Part 3Edit
Having defeated the Silver Dragon, Zidane and his party turn to Garland himself to find out what he seeks.
Pandemonium, Part 4Edit
Kuja descends from the Invincible to stand before Zidane's party and Garland, who is badly wounded. Kuja declares that he must destroy them all to protect Terra.
The Iifa Tree - Open SkyEdit
Boss: Nova Dragon
The effects of Terra's destruction are felt on Gaia, as Mist rolls across the land. Zidane and his friends prepare for a final battle as they enter the portal above the Iifa Tree.
Memoria, Part 1Edit
Zidane's party make theri way through Memoria, tracing their way backwards through the planet's memories, when the Chaos guardian Marilith appears before them.
Memoria, Part 2Edit
Defeating Marilith, Zidane's party make their way through Memoria. They reach a rift in time, where they encounter yet another guardian.
Memoria, Part 3Edit
Zidane's party continues to explore Memoria. While investigating a rocky outcrop, an ominous voice warns them to turn back or face death.
Memoria, Part 4Edit
Zidane and the others ascend a staircase that leads out of the primordial sea, but their path is blocked by the Kraken, the Water Chaos.
Memoria, Part 5Edit
When Zidane's party reaches the Gate to Space, their surroundings suddenly change, and they are set upon by another Chaos guardian.
After defeating the Lich in battle, Zidane's party headed through the Gate to Space, reaching a point before the birth of Gaia. Zidane inquired about the nature of memory, and Garland's lingering consciousness explained that all memory is connected to a single source, just like life itself, and this can be traced back to the crystals that govern all. Leaving Zidane with a final request to defeat Kuja, Garland expressed gratitude for being granted life, and then his voice faded to nothingness.
Boss: Sinspawn Ammes
Tidus washes into the shallows offa beach where a practice game of blitzball is in session. He meets the tea's captain, Wakka, who brings him to Besaid Village.
Boss: Sinspawn Echuilles
Boss: Lord Ochu
It's the day after Sin's attack on Port Kilika, and now Tidus and his party make for Kilika Temple.
The party encountered fiends left by Sin on the temple steps, but working together they defeated them. Wakka complimented Tidus on how he handled himself in battle, and for the first time Tidus considered becoming one of Yuna's Guardians. Within the temple they met the summoner Dona, who had no kind words for Yuna, but Yuna didn't rise to the bait. After passing the test within the Cloister of Trials, the party set out for Luca.
The Besaid Aurochs have arrived in Luca for a blitzball tournament. As they wait for their match to begin, Yuna is kidnapped by the Al Bhed.
Boss: Chocobo Eater
Mushroom Rock RoadEdit
Boss: Sinspawn Gui
On the Mushroom Rock Road, the Crusaders have completed preparations, and are now ready to launch Operation Mi'ihen.
Boss: Iron Giant
At the temple, Yuna and Seymour are already heading for the ceremony when the party learns that Seymour was responsible for murdering his own father, and rush to tell Yuna before it's too late.
Boss: Wendigo & Guado Guardians
Boss: Sand Worm
The Al Bhed have discovered Yuna's location at Bevelle, and so Tidus's party races in the airship to rescue her.
Via Purifico MazeEdit
Tidus's party finds Yuna in the Chamber of the Fayth, but are captured by warrior monks. The party is split in two, with Yuna travelling down the Via Purifico.
Via Purifico SewerEdit
Boss: Evrae Altana
Finding themselves in the Via Purifico Sewers, Tidus's group plan their escape.
Boss: Defender X
Mt. Gagazet, Part 1Edit
Mt. Gagazet, Part 2Edit
Mt. Gagazet - CavernEdit
Boss: Sanctuary Keeper
Tidus' party reaches the top of the mountain to find the Sanctuary Keeper waiting for them.
As they walked through the mountain pass, Tidus ran his hands over the countless Fayth embedded in the rock wall and learned that Zanarkand and all who lived there, including Tidus, are but dreams of the Fayth. When the dreaming ends, they will all fade. The Fayth then told the conflicted Tidus that they wanted him to end the dream. After defeating the Sanctuary Keeper on the peak, the party looked down on the ruins of Zanarkand. It was the end of their journey at last.
Dome, Part 1Edit
Boss: Spectral Keeper
Dome, Part 2Edit
Airship, Part 2Edit
Using an airship to broadcast the Hymn of the Fayth, the party lures Sin out, and the final battle against Sin begins.
Airship, Part 3Edit
Having destroyed both of Sin's arms, Tidus's party descends onto Sin's back to finish it once and for all.
After discovering the Submerged Ruins from the airship, Tidus is determined to exact vengeance on the creature that attacked him before. Together with Wakka and the rest of the party, he dives down to locate the lair of Geosgaeno.
Cavern of the Stolen FaythEdit
Boss: Yojimbo & Daigoro
Tids and the others discover a cave at the bottom of a gorge while sojourning in the Calm Lands. Lulu tells them that a Fayth lies within.
Boss: Magus Sisters (Sandy, Cindy, and Mindy)
Airship, Part 4Edit
Tidus brought the airship up to face Sin in combat. The party pelted the beast with relentless attacks, until it finally opened its great maw. Seeing their chance, Tidus's party piloted the airship into Sin, but they sensed the presence of Seymour within.
Boss: Seymour Omnis
Seymour claimed the party had no hope of destroying Sin now they had defeated Yunalesca, but Tidus refused to back down. Seymour mocked the futility of their attempt to stop him, but they emerged victorious nonetheless, after a heated battle against the creature he had become. As Yuna began the ritual to send him to the Farplane, Seymour declared that Spira's woes would not be undone by his defeat, and Tidus vowed to finish off Sin once and for all.
Yuna and her companions manage to infiltrate Chateau Leblanc, but their cover is soon blwn. Though facing heavy resistance, they manage to locate the stolen sphere fragment.
Yuna's party located the sphere, only to be set upon by Leblanc, Ormi, and Logos. The party emerged victorious, and joined the two sphere halves together. The repaired sphere showed images of Vegnagun, a colossal weapon that lay dormant beneath the city of Bevelle. Leblanc claimed she had ben tasked with destroying Vegnagun by Youth Alliance leader Nooj. She suggested that the party aid her in dismantling the weapon, proclaiming the new coalition before they had a chance to answer.
Final Fantasy XI is not currently featured in the game. Given its existence as an MMORPG, it is highly unlikely to ever appear.
Boss: Air Cutter Remora
Vaan has snuck into Rabanastre Palace, where he meets a dashing man and his viera [[Fran (Final Fantasy XII)|partner]. The two help Vaan escape on their airbike before careening down to a crash landing in the Garamsythe Waterway.
Vaan awakens in the Nalbina Dungeons, where he intervenes to stop the jailur [[Daguza] and his lackeys from abusing a bangaa prisoner.
Boss: Mimic Queen
The cage lands in the Barheim Passage, a monster-infested network of tunnels. Basch joins the party as they make their way back to the surface.
To save Penelo and Amalia, Vaan and the others allow themselves to be captured by Imperial troops and taken aboard the Dreadnought Leviathan.
Boss: Demon Wall (Near)
Ashe and the others have rejoined Vossler in the Sandsea and arrived at the Tomb of Raithwall.
Boss: Demon Wall (Far)
Ashe's party manages to defeat the Demon Wall and head further into the tomb, reaching the Hall of the Sentinel.
Making their way past various traps within the tomb, Ashe's party reaches the lowest level where the final guardian, Belias, awaits.
Boss: Vossler & Imperial Swordsmen
Judge Ghis's test of the Dawn Shard's power unleashed the Mist within the nethicite, driving ran into a Mist-frenzy that enabled Ashe and the others to escape. Defeating Vossler, they escaped the Shiva and the Mist explosion that claimed the Dreadnought Leviathan. They then retrieved the now-depleted shard.
Vaan's party visits Fran's homeland, where they learn that Fran's younger sister, Mjrn, is missing. The party leaves for the Henne Mines to search for her.
In the mines, Fran and the others found Mjrn seemingly possessed, when they were attacked by Tiamat. After the battle, a piece of magicite Mjrn held fell from her hand and broke, and she regained her senses. The party learned that she had bee used by the Empire as a test subject for their manufacted [sic] nethicite. Still, this first-hand knowledge of nethicite's danger was not enough to dissuade Ashe from her own desire for its power.
Using Lente's Tear, Vaan's party passes through the barriers of the wood, and continues on their way through the Golmore Jungle.
After her audience with the Gran Kiltias on Mt. Bur-Omisace, Ashe continues her search, heading toward the Stilshrine of Miriam where the Sword of Kings with the power to destroy nethicite is said to lie.
In search of the Sword of Kings with the power to destroy nethicite, Ashe and the others fight their way through the Stilshrine of Miriam.
In the Stilshrine of Miriam, Ashe claimed the Sword of Kings. Vaan suggested that they try it on the Dawn Shard, to see if it truly could destroy nethicite, but when Ashe approached the shard, Mist surged around her, and a phantasm of Rassler appeared, motioning as if to stop her. Ashe swung the sword, but missed the shard. It was Balthier who realized that, in Ashe's heart of hearts, she could not bear to lose the nethicite.
As Vaan and the others emerge from the Stilshrine, Sword of Kings in hand, they see the Imperial armada cross overhead. Mt. Bur-Omisace is under attack!
Vaan and the others hurried back to Mt. Bur-Omisace, but arrived too late the save the Gran Kiltias Anastasis from Judge Bergan. Bergan attacked the heroes, but was beaten back until he was no longer able to withstand the Mist boiling from the manufacted nethicite inside him. After the fight, Al-Cid suggests that Ashe flee to Rozarria, but she chooses to head toward the Empire instead, knowing that they must destroy Vayne's nethicite.
Ashe's party chase after Vayne and the nethicite he carries. To avoid the eyes of the imperials, they keep to the ground, passing through the Salikawood.
Boss: Manasvin Warmech
Under rule of the Sanctum, the people of Cocoon knew peace and prosperity. The story of this realm begins as a train carrying Lightning speeds towards the Hanging Edge...
Lightning's assault derailed the train, plunging everything around her into chaos. She and Sazh battled their way through Sanctum forces towards the center of the battlefield, defeating the unrelenting Manasvin Warmech along the way. Sazh had thought Lightning was one of the Sanctum soldiers, leaving him puzzled why she would oppose the Purge. She quipped that she wasn't a soldier anymore, and pressed onward...
Lake Bresha, Part 1Edit
Boss: Garuda Interceptor
Lightning and the others were shocked by the l'Cie brands that had appeared on them. As they fell from the Pulse Vestige, they saw a vision of Ragnarok attacking Cocoon, which Snow took as a sign they must defend it. Lightning refused to believe this, and accused Snow of siding with the fal'Cie that turned Serah to crystal. They later discovered Serah's crystal, and Snow decided to stay by her side and hold off the incoming PSICOM forces while Lightning and the rest pressed on.
Lake Bresha, Part 2Edit
Boss: Nix and Stiria
Unable to abandon Serah's crystal, Snow finds himself surrounded by PSICOM forces. As they close in, his l'Cie brand blazes with light...
As the light from Snow's l'Cie brand faded, the Shiva sisters appeared and laid waste to the PSICOM soldiers. They then turned their attention on Snow, sensing the doubt in him and wishing to test the worthiness of the one who had summoned them. Snow withstood their onslaught, and claimed their power as his own. Exhausted by the battle, he was approached by a mysterious l'Cie woman who ordered her troops to take him captive.
The Vile Peaks, Part 1Edit
Though Lightning and her companions had managed to escape aboard an airship, their victory is short-lived, as PSICOM shoots them down over the Vile Peaks. Undaunted, Lightning and her companions press on...
There was a rift in Lightning's party and they split into two groups. Hope was amazed to learn that Lightning risked her life to save her sister Serah by boarding a Purge train. Tired of babysitting Hope, Lightning left him behind, though he soon met up with Sazh and Vanille. They eventually caught up with Lightning, but were thrown into combat against Dreadnought, a Pulse automata. They emerged victorious, but Sazh and Vanille chose to withdraw, while Lightning and Hope continued their journey.
The Vile Peaks, Part 2 Edit
As Lightning and Hope move forward, Lightning grows increasingly convinced that Hope is only slowing her down, and in her anger she summons Odin...
Together, Lightning and Hope defeated Odin, and after the battle Lightning noticed her l'Cie brand had changed. Lightning apologized to Hope for getting angry at him, and allowed him to stay with her on her journey. Meanwhile Snow was still being held captive by the l'Cie Fang and the Cavalry, where he learned of the plan to execute the Pulse l'Cie.
Boss: Aster Protoflorian
As they make their way though the military's Ecological Research Zone, Lightning helps her companion Hope navigate his conflicted emotions.
Boss: Enki & Enlil
Sazh and Vanille split from Lightning and flee through an uninhabited valley.
Palumpolum, Part 1Edit
Boss: Ushumgal Subjugator
Learning that l'Cie are hiding in the city of Palumpolum, Sanctum forces have called martial law into effect. Lightning's party lay low, preparing to infiltrate the capitol, Eden.
Palumpolum, Part 2Edit
Lightning is reassured after learning that Fang and Vanille awoke in Cocoon after being in crystal stasis for centuries. They move to regroup at the Estheim Residence.
Nautilus Park, Part 1Edit
Boss: Midlight Reaper
Thoughts of his son Dajh weigh heavily on Sazh's heart as he and Vanille arrive at Nautilus. Sazh realizes that preventing Dajh from becoming a Cie'th may mean that Sazh himself, as a Pulse l'Cie, has to die.
Nautilus Park, Part 2Edit
The Palamecia, Part 1Edit
Sazh and Vanille have been sentenced to death. Lightning's party organizes a rescue mission, planning to confront Primarch Dysley aboard the Palamecia.
The Palamecia, Part 2Edit
Beyond all odds, Lightning and her friends are reunited and together they go to face Primarch Dysley.
Boss: Pulsework Knights x5
Lightning's party manages to escape the Palamecia, finding themselves in an ancient structure hidden within Eden--the Fifth Ark.
Boss: Cid Raines
Cid Raines appears before Lightning's party as they make their way through the Fifth Ark. He has decided to defy his Focus, and follow his heart instead.
Defying their Focuses as l'Cie, Lightning and the others attempt to change their fate--but in her struggle to accept her friends' decision, Fang unwittingly summons Bahamut.
Lightning's party makes their way through the world of Gran Pulse, with its ferocious monsters that loom at every turn.
Yaschas Massif, Part 1Edit
Looking for some way to escape her destiny, Lightning and Vanille make for Fang's hometown of Oerba. But to go to Oerba, they will have to pass through the mountains of the Yaschas Massif.
Yaschas Massif, Part 2Edit
Lightning's party is heading through the Yaschas Massif toward the Paddraean Archaeopolis when they arrive at the Pass of Paddra.
The Archylte Steppe, Part 1Edit
As they crossed the Archylte Steppe, Lightning's party spied a Cactuar who ran ahead of them, taunting them. Catching up to the Cactuar, they defeated it, and continued their fight across the steppe.
The Archylte Steppe, Part 2Edit
Boss: Behemoth King
Lightning's party traverses the Archylte Steppe toward Oerba. Near the Mah'habara Subterra, they encounter the Behemoth King.
Lightning's party ran into the Behemoth King just before reaching the Mah'habara Subterra. Though their massive foe hit hard, the heroes emerged victorious and left the steppe behind them.
Mah'habara, Part 1Edit
Mah'habara, Part 2Edit
Taejin's Tower, Part 1Edit
Seeing Taejin's Tower before them, Vanille reminds the party that just beyond the tower lies Oerba. The party enters the massive tower.
Taejin's Tower, Part 2Edit
Lightning's party makes their way through Taejin's Tower, defeating and defusing the tower's attempts to stop them. Boarding an elevator, they now reach the uppermost level.
After defeating the fal'Cie Dahaka on the uppermost level of Taejin's Tower, Lightning's party was finally on their way to Oerba. But when they arrived, they found not the landscape of Vanille and Fang's memories, but a bleached-white waste. They descended toward the village to see what had become of their home with their own eyes.
Boss: Anavatapta Warmech
Orphan's Cradle, Part 1Edit
New Bodhum 003 AF, Part 1Edit
New Bodhum 003 AF, Part 2Edit
Bresha Ruins 005 AF, Part 1Edit
Boss: Paradox Alpha
Bresha Ruins 005 AF, Part 2Edit
Yaschas Massif 010 AFEdit
The Bowl of EmbersEdit
Our heroes have met Minifilia, antecedent of the Scions of the Seventh Dawn, and agreed to join their number. As they investigate an incident near Ul'dah, they encounter a primal.
While following up on the incident, our heroes were taken captive by the perpetrators, where they learn they are to be given by the Amalj'aa to the primal Ifrit. Defeating Ifrit, our heroes were successful in freeing everyone else who had been captured by the Amalj'aa. The incident, then, was somehow related to the summoning of the primal. Our heroes went on to tackle the primal problem as members of the Scions of the Seventh Dawn.
Boss: Knights (x2), Archers (x2), & Chemists (x2)
Ivalice, a land ruled by lions of black and white. Here, a quest for truth begins, following the paths taken by the young knights who were caught up in the War of the Lions.
Magick City of GarilandEdit
Boss: Thieves & Squires (2 Squires + 1 Thief, fought twice in a row)
Boss: Knight, Archers, & Black Mages
- Wave 1: Archer x1, Knight x1, Black Mage x1
- Wave 2: Archer x2, Black Mage x1
The Sand Rat's SietchEdit
Boss: Knights, Monks, & Archer
- Wave 1: Knight x2, Monk x1
- Wave 2: Knight x1, Archer x1, Monk x1
Boss: Milleuda, White Mages, & Thieves
Ramza's party takes their battle against the Corpse Brigade all the way to the Brigands' Den.
Boss: Milleuda, Black Mages, Knight, & Time Mage
In order to rescue Tietra, the party makes their way across the Lenalian Plateau toward the Corpse Brigade's main stronghold, Ziekden Fortress. There, once again, they encounter Milleuda, and the battle is joined.
Milleuda was sister to Wiegraf, and he was prepared to lay his life on the line to avenge her. Though Ramza sought a peaceful resolution, Wiegraf would not listen, calling him naive. He claimed it was Ramza's brother Dycedarg who had ordered the kidnapping of Marquis Elmdore. As the tide of battle turned in Ramza's favor, Wiegraf told him to find out the truth for himself, then stole away. With the battle at an end, the party hurried to Windflat Mill, but Tietra was nowhere to be found.
Boss: Argath & Black Mages
Gragoroth was holding Tietra hostage, and threatening to detonate the gunpowder stores within unless the invaders withdrew, but Zalbaag ordered Argath to fire anyway, mortally wounding both Tietra and Gragoroth. Enraged, Delita took up arms against Argath, and Ramza also joined the fray, having lost all trust in his brother Dycedarg. A pitched battle ensued, and in the end Argath was bested by the party. Moments later, the fortress was destroyed by gunpowder that Gragoroth had ignited. Delita was last seen disappearing into a cloud of dust and smoke, cradling Tietra's lifeless form.
Merchant City of DorterEdit
Boss: Archers, Black Mages, & Thieves
Ramza breaks from the Order of the Northern Sky and flees, taking on the mantle of a mercenary. The story returns to the present day, where Agrias and the others are pursuing Delita, who has kidnapped the princess.
Boss: Gaffgarion & Knights
The Castled City of ZalandEdit
Boss: Knights, Archers, & Black Mages
Boss: Archers, Sumoners, & Thieves
Boss: Gaffgarion, Knight, & Time Mage
Lionel Castle - GateEdit
Boss: Gaffgarion, Knights, Archer, & Summoner
Ramza and the others reach Lionel Castle, but as they are about to enter they are stopped in their tracks by a familiar voice.
As Ramza prepared to open the castle gate, his path was once again blocked by Gaffgarion, whose forces quickly surrounded the party in an ambush. During the battle that followed Ramza dealt a decisive blow to Gaffgarion, and bade farewell to his former ally. He then proceeded into the castle to save Princess Ovelia.
Lionel Castle - OratoryEdit
Ramza's party locate Cardinal Delacroix, who claims the princess has already left to take her place on the throne. The cardinal invokes the power of the auracite and transforms into an aberration.
The party was set upon by Cardinal Delacroix, whom the auracite had transformed into Cúchulainn, the Impure. Ramza could not fathom why the auracite, which he thought existed to eradicate the forces of evil, had turned the cardinal into such a monstrous creature. Claiming this to be the power of the Lucavi that once ruled the world, the cardinal marveled at the godlike power now at his disposal. Ramza and the others eventually bested Cúchulainn in battle, and he was sealed within the stone again, lamenting that he met his demise before his master could return.
Boss: Chemists, Thieves, & Orator
- Wave 1: Chemist, Thief, Orator
- Wave 2: Chemist x1, Thief x2
Ramza makes for the Royal City of Lesalia to tell Zalbaag someone is kindling the flames of war. Along the way, he stumbles upon a young man surrounded by brigands.