Melty Blood Actress Again Current Code is an expansion pack to the anime fighting game Melty Blood.
Gameplay:EditMelty Blood makes use of widely used concepts in fighting games such as cancels (canceling a normal attack with a special attack before its animation ends, allowing for more complex and damaging combos) chain combos (normal moves that cancel into other normal moves) and the use of super bars (Magic Circuits). It also introduces Shielding, an advanced defensive technique. EX-Shielding: A high-risk/reward technique which eliminates the damage and 'block-stun' from an attack. Activated by a button press, it requires exact timing to 'deflect' the opponent's attack, thus exposing them to a reversal. However, if mis-timed, an EX-Shield attempt leaves the player extremely vulnerable. EX-Shielding also carries a damage penalty for subsequent attacks, but grants a small amount of Magic Circuit and disallows the opponent to cancel his/her attack into another one. Finally, in later versions of Melty Blood, EX-Shielding during the Blood Heat state activates a unique attack known as a Last Arc. In Melty Blood: Act Cadenza, a new type of Shielding was introduced which allows the player to hold the Shield button for an extended length of time to defend against multiple attacks. However, this rapidly drains Magic Circuit, and grants fewer retaliatory options upon recovery. In Melty Blood: Actress Again shielding varies depending on which style you pick with Half Moon having the ability of an auto-counter and Full Moon with the same ability except it is manually executed after successfully landing a shield.
Magic Circuit: A system that allows players to store up to 300% meter, for various uses such as EX Attacks (high-powered versions of special techniques) and the Heat and Blood Heat modes. These modes allow players to regenerate a portion of their lifebar, as well as allow access to their character's ultimate attacks, known as Arc-Drives and Last Arcs. All of these techniques consume Magic Circuit, which is accumulated by attacking your opponent, and to a lesser degree, successfully defending against your opponent. Magic Circuit carries over between rounds. Magic Circuit is also required for the Circuit Spark technique.
Clashing: An offensive state where certain attacks or maneuvers impact directly with an opponent's attack, thus resulting in a 'clash.' No damage is taken as a result, and both players are allowed to cancel their attacks as if they had connected successfully.
Aerial Recovery: A defensive measure used after being attacked in mid-air by pressing any button and, optionally, while holding a direction. It grants temporarily invulnerability to the player and allows them to resume action, but may be detrimental in certain circumstances if the attacking player predicts which direction the Aerial Recovery is performed.